Zul'Gurub

Raid for 20 players · Same as Classic Era · read from the Forever client, build 1.60.1.69893. All instances →

Zul'Gurub loading screen

Entering

  • 20 players · 3 days lockout

The tables also carry 10 players · 7 days lockout (also in the Classic Era client); 20 players · 7 days lockout (also in the Classic Era client); the beta has not shown a way into them.

Bosses · 10

  1. High Priestess Jeklik Search Wowhead ↗
  2. High Priest Venoxis Search Wowhead ↗
  3. High Priestess Mar'li Search Wowhead ↗
  4. Bloodlord Mandokir Search Wowhead ↗
  5. Edge of Madness Search Wowhead ↗
  6. High Priest Thekal Search Wowhead ↗
  7. Gahz'ranka Search Wowhead ↗
  8. High Priestess Arlokk Search Wowhead ↗
  9. Jin'do the Hexxer Search Wowhead ↗
  10. Hakkar Search Wowhead ↗

The client's encounter rows carry no creature id, so each boss links to a search of Wowhead's Classic database until the beta names or loots it.

Areas inside

The Coil · Altar of Hir'eek · Shadra'zaar · Hakkari Grounds · Naze of Shirvallah · Temple of Bethekk · The Bloodfire Pit · Altar of the Blood God · Zanza's Rise · Edge of Madness · Pagle's Pointe

Same as Classic Era · map 309 Sources: Forever client build 1.60.1.69893 · BlizzCon, 12 September 2026 · the 2026-2027 roadmap

Every instance

Dungeons & Raids

52 instances
With a level set, doors you cannot enter yet lock and instances near your level light up.
5 group size, 10v10 players a side 28 Group Finder level, entry level with a plus, or a battleground's level band Confirmed raid Blizzard has confirmed for Forever Announced announced, not in the client yet Not confirmed 40? in the client from Classic, not announced new in Forever changed