Forever PvP ranks

Forever keeps all fourteen rank names exactly as vanilla wrote them, and replaces the machinery underneath. The old weekly standing formula is gone: rank is now a renown track that sits in your reputation pane as PvP Rank Points, bought with Rank Points, and every rank hands you a named unlock. None of this was readable in Classic's tables — five of the tables it comes from do not exist in the Classic Era client at all.

Rank names — same as Classic Progression, rewards and currencies — new in Forever

Two purses, two jobs

Honor and rank are no longer the same number. Both descriptions below are the client's own words.

Honor Points

Honor is gained by killing members of the opposite faction in PvP combat. You can use honor points to purchase special items.

Cap 15,000 Weekly limit none in the client Pane group Player vs. Player

Rank Points

Rank points are gained by completing tasks given in Gadgetzan or participating in battlegrounds. Rank points increase your PvP Rank which grants you access to purchase special items.

Weekly limit none in the client Pane group Player vs. Player

The fourteen ranks

Cost is what the client's threshold curve lists against each rank, drawn to one scale. Ranks marked also pay a Legacy Point. The unlock is the client's own wording and carries no item id; Forever's own sets sit at ranks 10 and 13; the pieces shown at other ranks are Classic's old gates, which Forever has not rewritten and which no longer match what the rank unlocks.

1 APrivate HScout 750 Faction Tabard
2 ACorporal HGrunt 900 Insignia Trinket
3 ASergeant HSergeant 1,050 Faction Cloak 1 Legacy Point
4 AMaster Sergeant HSenior Sergeant 1,200 Faction Necklace
5 ASergeant Major HFirst Sergeant 1,350 Combat Potions 11 older pieces still gated here — by class: Warrior2Paladin1Hunter2Rogue2Priest2Shaman1Mage2Warlock2Druid2 Any class1
6 AKnight HStone Guard 1,500 Elite Faction Tabard
7 AKnight-Lieutenant HBlood Guard 1,650 Battle Standard 1 Legacy Point 63 older pieces still gated here — by class: Warrior7Paladin2Hunter8Rogue8Priest8Shaman4Mage8Warlock8Druid8 Any class2
8 AKnight-Captain HLegionnaire 1,800 Elite Wrist Upgrade Elite Waist Upgrade 87 older pieces still gated here — by class: Warrior11Paladin4Hunter11Rogue10Priest12Shaman5Mage11Warlock12Druid11
9 AKnight-Champion HCenturion 1,950 Elite Boot Upgrade
10 ALieutenant Commander HChampion 2,100 Elite Glove Upgrade 1 Legacy Point 30 sets Forever built here — by class: Warrior12Paladin24Hunter11Rogue12Priest24Shaman36Mage12Warlock12Druid36
11 ACommander HLieutenant General 2,350 Black War Mounts One per faction
12 AMarshal HGeneral 2,500 Elite Leg Upgrade Elite Shoulder Upgrade 80 older pieces still gated here — by class: Warrior10Paladin5Hunter10Rogue10Priest10Shaman5Mage10Warlock10Druid10
13 AField Marshal HWarlord 2,650 Elite Chest Upgrade Elite Helmet Upgrade 1 Legacy Point 30 sets Forever built here — by class: Warrior12Paladin24Hunter12Rogue12Priest24Shaman36Mage12Warlock12Druid36
14 AGrand Marshal HHigh Warlord 3,000 Weapon Arsenal 1 Legacy Point 42 older pieces still gated here — by class: Any class42

Vanilla's percentile race is gone

Vanilla put the epic PvP set behind a standing grind at the top two ranks, where what you got depended on how the rest of the server played. Forever hands the set out slot by slot from rank 8 to rank 13, and saves rank 14 for weapons — 8 pieces across 5 ranks, with nobody to race for them.

  • Wristrank 8
  • Waistrank 8
  • Bootrank 9
  • Gloverank 10
  • Legrank 12
  • Shoulderrank 12
  • Chestrank 13
  • Helmetrank 13

Confirmed on the beta Curve 103650 lists the cost of each rank, not a running total. Settled on the beta, not inferred. At rank 0 the game's own renown data reads "0 of 750 toward the next", and 750 is exactly what curve 103650 lists against rank 1. So each point on the curve is that rank's price. Faction 2800's ReputationMax_0 of 20000 still matches neither the per-rank sum (24750) nor any single threshold, and remains unexplained.

The sets, class by class

Forever built its own sets rather than reusing Classic’s: 60 sets, 359 pieces, Alliance and Horde at ranks 10 and 13 — including the paladin and shaman sets vanilla never made, because it locked those two classes to one side each.

The cap opens in steps

The rank counter carries a curve that caps how high anyone can climb. It rises in 11 steps from a standing start and only reaches 14 at the end, so the top rank is not available at the start however hard you play.

0714 35678911121314 0246810 CURVE STEP

What a live character reads

A table cannot report the cap in force right now, so this comes from the beta on 2026-09-19, a level 12 character with no PvP history. Caps are reported whether or not any is held.

  • Honor Points cap 15,000 no weekly limit
  • Rank Points no cap reported no weekly limit
  • Renown - PvP Rank no cap reported no weekly limit
  • Renown - Legacy Rank cap 90 no weekly limit

The two rank counters settle it between them. Renown - Legacy Rank has a table maximum and no curve, and the game reports that maximum. PvP Rank (3473) has a table maximum of 14 and the curve — and the game reports 0. So the curve overrides the table, and where it stands now it allows no rank at all. The same read gives the track as rank 0, 0 of 750 toward the next.

Partly confirmed on the beta Curve 102601 gates the reachable rank, and right now it is holding it at 0. The curve is live, which the beta showed: currency 3485 (Renown - Legacy Rank) has a table MaxQty of 90 and no curve, and the game reports 90. Currency 3473 (Renown - PvP Rank) has a table MaxQty of 14 and this curve, and the game reports no cap at all rather than 14 — so the curve overrides the table, and at the position it is at now it yields 0, the curve's own first point. The rank ladder is therefore shut at the time of reading, two days after the beta opened on 2026-09-17. What the axis counts is still unread: eleven steps rising 3, 5, 6, 7, 8, 9, 11, 12, 13, 14, 14, with three achievements describing a Field of Honor Journey at Week 4, Week 7 and Week 10. Time fits; level, phase and season are not ruled out. What would settle it: Read the cap on currency 3473 again in a later week. A cap that has risen off 0 settles the axis as time; a cap that moves when the character levels instead points at level.

PvP pays the Legacy Tree

Achievements are new in Forever, and most of them read “Earn 1 Legacy Point.” PvP is one of the accounts that pays into the Legacy Tree.

Reaching a rank 5

  • Rank 3Reach the rank of Sergeant in the Player vs. Player Honor System.
  • Rank 7Reach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.
  • Rank 10Reach the rank of Lieutenant-Commander or Champion in the Player vs. Player Honor System.
  • Rank 13Reach the rank Field Marshal or Warlord in the Player vs. Player Honor System.
  • Rank 14Reach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.

Battleground standing 4

  • Master of Alterac ValleyReach exalted reputation with the Frostwolf Clan or Stormpike Guard.
  • Master of Arathi BasinReach exalted reputation with the Defilers or League of Arathor.
  • Master of Warsong GulchReach exalted reputation with the Warsong Outriders or Silverwing Sentinels.
  • Master of Darkspear IslandsReach exalted reputation with the Darkspear Raiders or Theramore Expeditionary Force.

Field of Honor 3

  • Field of Honor: Week 4Complete Week 4 of the Field of Honor Journey.
  • Field of Honor: Week 7Complete Week 7 of the Field of Honor Journey.
  • Field of Honor: Week 10Complete Week 10 of the Field of Honor Journey.

Counted once, not twice. Every Forever achievement exists twice: ids 62000-63342 with Flags 134349824 (49 rows) and 63969-64033 with Flags 268567552 (65 rows), duplicating each other title for title — 49 of the 95 distinct titles. Nothing in Achievement, Criteria, CriteriaTree or ModifierTree says which set a character earns; realm type (the site already derives a Hardcore variant elsewhere) is the obvious guess and nothing more. The lower range is taken as canonical so each achievement is listed once, and the count is stated as per set, never doubled. What would settle it: On the beta, open the achievement pane on a normal realm and read the id of any 'Rank 3' row. If it is 62041 the lower range is the live one; 64021 means the upper.

The item gates are moving onto the track

On this schema an item states its rank requirement in its own row. These 10 carried one in Classic and carry none in Forever, because the ladder above hands them out instead. Nothing anywhere gained a gate.

Where you fight

The client's PvP queue list: 5 battlegrounds and the arena map, two of them new in Forever. Each has its own page with the bosses, areas and level brackets; these are the queue facts.

What the client cannot tell us

  • What Honor Points and Rank Points buy, and at what price. No vendor inventory exists in the client, and the beta log has not reached the Gadgetzan vendors yet.
  • The Gadgetzan tasks the Rank Points description names. No quest in the client's cache mentions Gadgetzan, honor, rank points or battlegrounds.
  • Which items the Elite wrist, waist, boot, glove, leg, shoulder, chest and helm upgrades resolve to.
  • Honor per kill, diminishing returns, and whether the Field of Honor weeks are calendar weeks or count from each character's start.

Read from the Forever client build 1.60.1.69893 and the WFT Beta Log addon, 19 September 2026, compared against Classic Era build 1.15.9.69722. The rank ladder is derived from the client's title, currency, renown reward and curve tables and checked against the client's own achievement wording; vendor prices and anything the server decides are not here and are not filled in from anywhere else.