Battle for Gilneas

Battleground for 10 a side, rated · New in Forever · read from the Forever client, build 1.60.1.69893. All instances →

Battle for Gilneas loading screen

As the Greymane wall collapses, the inevitable conflict between the Forsaken and Worgen reaches a new climax.

Queue

  • 10 per side · rated · no level band set · groups of up to 5

Of every battleground queue in this build, only this one carries a rated size, ten against ten, and only this one carries no level band, so the tables do not say which levels can queue for it. Its row is also the only named battleground queue the client does not link to a map, which is why the two are matched by name.

How much of it was built

A map's terrain is stored as tiles, each 533 yards square. Counting only the tiles with something actually built on them — which leaves out the empty ground a map pads its edges with — gives each battleground's real built area. Warsong Gulch is the yardstick.

Hyjal Crater5 a side4.4×
Alterac Valley40 a side2.1×
Battle for Gilneas10 a side1.1×
Warsong Gulch10 a side1.0×
Arathi Basin15 a side0.9×
Darkspear Islands15 a side0.9×

Built area as multiples of Warsong Gulch. Every tile of every map was read, not sampled.

End to end2,133 yardsAbout 5 minutes on foot, 3 mounted
Built tiles9 of 164×4 grid, 2,133 × 2,133 yards
Scenery placed2,03138 buildings, 7 ground textures

One caveat, because this is the figure most worth quoting. Built area is where terrain work exists, not where a player can walk. Alterac Valley's mountains are built ground to a level designer and a wall to everyone else. What this establishes is how much was made, not how much is playable.

Against that, the queue.One row pointed at this map states a rated team size of 10. Only three rows in the whole build carry one, and Classic Era's list carries none at all.

Every measured PvP map

Scenery and buildings are placement counts, read from every tile of each map.
MapQueueBuilt tilesvs Warsong GulchSceneryBuildingsTextures
Hyjal Crater5 a side35 of 354.4×8,7564641
Alterac Valley40 a side17 of 352.1×3,5547019
Battle for Gilneas10 a side9 of 161.1×2,031387
Warsong Gulch10 a side8 of 161.0×1,1151911
Arathi Basin15 a side7 of 160.9×3,287266
Darkspear Islands15 a side7 of 250.9×1,0087115

The evidence, tile by tile

For anyone who wants to check the numbers rather than take them. Each square is one 533-yard terrain tile as the client stores it, shaded by how much scenery sits on it; a dashed square is ground with nothing built on it. This is where every figure above comes from.

Show the terrain grids
Hyjal Crater5 a side · 35 of 35 tiles built
Alterac Valley40 a side · 17 of 35 tiles built
Battle for Gilneas10 a side · 9 of 16 tiles built
Warsong Gulch10 a side · 8 of 16 tiles built
Arathi Basin15 a side · 7 of 16 tiles built
Darkspear Islands15 a side · 7 of 25 tiles built
nothing built 1–99 pieces 100–299 300–599 600+— hover a tile for its exact counts

SOURCES — the built-area figures on this page are read from the World of Warcraft: Forever client, build 1.60.1.69893: each map's own terrain files, every tile of every map, with a tile counted as built when a doodad or a building is placed on it. Nothing here is taken from another site. Reproducible with node scripts/measure-map-terrain.mjs --json.

Areas inside

Lighthouse · Waterworks · Mines · Horde Landing · Gilnean Stronghold · The Overlook · Gilnean Coast · Beneath the Double Rainbow

New in Forever · map 3005 Source: Forever client build 1.60.1.69893

Every instance

Dungeons & Raids

52 instances
With a level set, doors you cannot enter yet lock and instances near your level light up.
5 group size, 10v10 players a side 28 Group Finder level, entry level with a plus, or a battleground's level band Confirmed raid Blizzard has confirmed for Forever Announced announced, not in the client yet Not confirmed 40? in the client from Classic, not announced new in Forever changed