Forever reputations

The in-game reputation pane, filled from the Forever client, build 1.60.1.69893: every faction a character can see, where each race starts with it, the gains the client itself states, and the rewards each standing unlocks. Set your standing on the right and the pane counts what is left to Exalted.

Reputation

56 factions
Every bar starts where the client says that race and class start. Pick a faction and set your own standing on the right.

Select a faction on the left.

Hated · Hostile Unfriendly Neutral Friendly · Honored · Revered Exalted new in Forever changed Hover a reward for its in-game tooltip from Wowhead's Forever database.

New factions in Forever

  • Cenarion Scouts starts Neutral for everyone

    The Cenarion Scouts are young nature enthusiasts dedicated to exploring and protecting the wilds of Azeroth.

  • Kirin Tor starts Hated for human, dwarf, night elf, gnome, Hated for horde, Friendly for high order skyborne · 9 rewards

    An elite cadre of the most powerful wizards in the world and the ruliung conclave of magi that leads the magical nation of Dalaran.

  • Barkskin Burrow starts Hostile for everyone

    The Barkskin are among the few furbolg tribes untouched by corruption, and dedicate themselves to safeguarding their spiritual heritage to bring harmony back to Hyjal.

  • Nightclaw Druids starts Neutral for high order skyborne, windshaper skyborne · 49 rewards

    The secretive druids of the Shadowgale Forest. They operate independently, apart from any other faction on Zephras Isle.

  • Guardians of Hyjal starts Neutral for everyone · 2 rewards

    Charged with the protection of preservation of Mount Hyjal, this splinter faction of the Cenarion Circle welcome any who are willing to push back the forces of evil.

  • Bolder'ok Clan starts Neutral for horde

    Exiled for betraying their false prophets, these former members of the Twilight's Hammer seek to forge their own path.

  • Legacy Track · capped at 1
  • Earthen Ring starts Neutral for orc, undead, tauren, troll, Neutral for windshaper skyborne · 8 rewards · capped at 12,500

    The Earthen Ring is a loose collective of horde-aligned shamans and druids who seek to maintain and nurture the balance of nature on Azeroth.

  • Darkspear Raiders starts Neutral for horde, Hated for alliance · 22 rewards

    Loyal to the troll nation, the Darkspear Raiders battle the Theramore Expeditionary Force for control of their ancestral Darkspear Islands.

  • Theramore Expeditionary Force starts Neutral for alliance, Hated for horde · 22 rewards

    Loyal partisans for their city, the Theramore Expeditionary Force battles the Darkspear Raiders for control of the so-called Darkspear Islands.

  • PvP Rank Points starts Neutral for everyone · capped at 20,000
  • Windshapers starts Friendly for windshaper skyborne, Neutral for orc, undead, tauren, troll

    The Windshapers are shamanistic spiritual leaders of the Skyborne people on Zephras Isle. They honor the elements and seek to gain a better understanding of the nature of the elemental plane to protect the shen'dorei way of life within Skywall.

  • The Watchers starts Neutral for everyone · 18 rewards

    An order of powerful jailers and marshals of night elf society. They stand vigilant to ensure that no threat can ever escape their extensive underground network of prisons.

  • Brotherhood of the Horse starts Neutral for alliance

    Outcast members of Stormwind's cavalry, these former riders started anew in the unexplored lands along the eastern coast, establishing their home, new relationships, and trade routes.

  • Powderfuse starts Neutral for everyone · 6 rewards

    A strong arm of the Steamwheedle Cartel, this port is home to seafaring sailors and back-alley dealers spanning the eastern sea trading routes.

  • High Order starts Friendly for high order skyborne, Neutral for human, dwarf, night elf, gnome

    The High Order are the Skyborne descendants of the Highborne magisters of Eldre'Thalas. Having spent the past 10,000 years in the realm of Skywall, members of the High Order seek to reclaim the ancient arcane knowledge of their forebears.

What the client says, and what it does not

Names, descriptions, pane order, the collapsible headers, where each race starts and whether a row is shown to it at all, the reputation cap, the rewards each standing unlocks, and the spells and items that grant reputation all come from the client files. Rows the client hides from the pane, such as the profession specialisations, stay hidden here too, exactly as in the game.

Quest reputation, reputation from kills and the repeatable turn-ins that most grinds are built on live on the server, so they are not here yet. They will be added faction by faction as they are confirmed on the beta, each with its source, the way everything else on this site is.

marks a faction new in Forever, one whose description, starting standings, cap or stated gains differ from Classic Era build 1.15.9.69722. Turn on Show original Classic to read the Classic values under anything that changed.