Dire Maul

Dungeon for 5 players · Changed from Classic · read from the Forever client, build 1.60.1.69893. All instances →

Dire Maul loading screen

Entering

  • 5 players · from level 31

No lockout on the beta so far: groups run dungeons back to back. The tables also carry 5 players · daily lockout (★ added in this build); the beta has not shown a way into it.

Finder lists it as Dire Maul - East (level 54), Dire Maul - West (level 54), Dire Maul - North (level 54).

Bosses · 19

  1. Zevrim Thornhoof Search Wowhead ↗
  2. Hydrospawn Search Wowhead ↗
  3. Lethtendris Search Wowhead ↗
  4. Pusillin Search Wowhead ↗
  5. Alzzin the Wildshaper Search Wowhead ↗
  6. Tendris Warpwood Search Wowhead ↗
  7. Illyanna Ravenoak Search Wowhead ↗
  8. Magister Kalendris Search Wowhead ↗
  9. Immol'thar Search Wowhead ↗
  10. Prince Tortheldrin Search Wowhead ↗
  11. Guard Mol'dar Search Wowhead ↗
  12. Stomper Kreeg Search Wowhead ↗
  13. Guard Fengus Search Wowhead ↗
  14. Guard Slip'kik Search Wowhead ↗
  15. Captain Kromcrush Search Wowhead ↗
  16. Cho'Rush the Observer Search Wowhead ↗
  17. King Gordok Search Wowhead ↗
  18. Lord Hel'nurath Search Wowhead ↗
  19. Tsu'zee Search Wowhead ↗

The client's encounter rows carry no creature id, so each boss links to a search of Wowhead's Classic database until the beta names or loots it.

Changed from Classic · map 429 Sources: Forever client build 1.60.1.69893 · beta play, 18 September 2026

Classic Era
  • Classic entry rows: 5 players · from level 31

Every instance

Dungeons & Raids

52 instances
With a level set, doors you cannot enter yet lock and instances near your level light up.
5 group size, 10v10 players a side 28 Group Finder level, entry level with a plus, or a battleground's level band Confirmed raid Blizzard has confirmed for Forever Announced announced, not in the client yet Not confirmed 40? in the client from Classic, not announced new in Forever changed