Rogue Subtlety 6/8/22
Assassination 6 · Combat 8 · Subtlety 22 · 36 points · 15 talents
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A public Rogue build saved with this calculator. It spends 36 points, 6/8/22 across Assassination, Combat, Subtlety, and takes 15 talents, 1 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination: 6 points
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Remorseless Attacks 2/2 ◆
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Ruthlessness 2/3 5 pts ◆
Gives your finishing moves a 40% chance to add a Combo Point to your target.
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Improved Expose Armor 2/2 5 pts ◆
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Combat: 8 points
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Lightning Reflexes 5/5
Increases your Dodge chance by 5%.
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Puncturing Wounds 3/3 5 pts ★
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Subtlety: 22 points
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Setup 3/3 ◆
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
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Master of Deception 3/3 ◆
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Opportunity 2/5 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
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Camouflage 3/3 5 pts ◆
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
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Improved Ambush 3/3 5 pts
Increases the critical strike chance of your Ambush ability by 45%.
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Initiative 2/3 10 pts ◆
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Premeditation 1/1 10 pts ◆
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Serrated Blades 3/3 10 pts ◆
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
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Preparation 1/1 20 pts
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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Hemorrhage 1/1 20 pts ◆
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.