Combat
0Subtlety
0Read from the WoW: Forever client, build 1.60.1.70755 with the server's hotfixes of 4 November, and Blizzard's notes of 2 November where the client does not carry them yet (ringed). Classic text from 1.15.9.69722.
Rogue spellbook
41 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
Combat
8 spellsSubtlety
13 spellsPoisons
11 spellsAssassination
9 spellsNo spell matches that.
Latest Rogue patch notes
The last 3 builds and announcements that touched the rogue, newest first, read from the client or, where marked, announced by Blizzard and not in the client yet. All patch notes →
3 November 2026 · Build 1.60.1.707551 spellin the patch notes
Spells
New spell: Poised, learned at level 18. While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
3 November 2026 · Server hotfixes of 3 November38 talents, 7 spellsin the patch notes
Assassination
Improved Expose Armor: Moved to Row 2 (was Row 3).
Murder has been removed.
Vigor: Moved to Row 3 (was Row 5).
New talent: Blood Splatter, 1 point in Row 3. Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Lethality: Now 2 points (was 5). Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10/20% (was 4/8/12/16/20%).
Relentless Strikes: Moved to Row 5 (was Row 3). Now 5 points (was 1). Your finishing moves have a 4/8/12/16/20% (was 20%) chance per Combo Point to restore 25 Energy.
Venom: Moved to Row 5 (was Row 7). No longer requires another talent (was 1 point in Mutilate). Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.Was: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Seal Fate: Now 3 points (was 5). Your critical strikes from abilities that add Combo Points have a 33/66/100% (was 20/40/60/80/100%) chance to add an additional Combo Point.
Mutilate: Moved to Row 7 (was Row 5). Now requires 1 point in Venom (was none). Instantly attacks with both weapons for 90% (was 75%) weapon damage plus an additional 39.6 (was 17.25) with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
Improved Eviscerate is renamed Coup de Grace. Increases the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.Was: Increases the damage done by your Eviscerate ability by 7/13/20%.
Improved Sinister Strike is renamed Efficient Strikes. Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3/5.Was: Reduces the Energy cost of your Sinister Strike ability by 3/5.
Improved Sprint: Moved to Row 2 (was Row 3).
New talent: Composure, 2 points in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
Flawless Execution: Reduces the Energy cost of your Eviscerate ability by 15 (was 10).
Weapon Expertise: Moved to Row 4, column 3 (was Row 6, column 2). Now requires 3 points in Precision (was 1 point in Blade Flurry).
Aggression: Moved to Row 4, column 4 (was Row 6, column 3). Increases the damage of your Sinister Strike and Eviscerate abilities by 5/10/15%.Was: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%.
Dual Wield Specialization: Moved to Row 5, column 1 (was Row 4, column 3). Now 2 points (was 5). No longer requires another talent (was 3 points in Precision). Increases the damage done by your off-hand weapon by 25/50% (was 5/10/15/20/25%).
New talent: Flash of Steel, 5 points in Row 6. Increases the Energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2 sec.
Adrenaline Rush: Now requires 1 point in Blade Flurry (was none).
Subtlety
Setup: Moved to Row 1 (was Row 2). Gives you a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.Was: Gives you a 33/67/100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Opportunity: Now 5 points (was 2). Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4/8/12/16/20% (was 5/10%).
Dirty Deeds: Moved to Row 2 (was Row 5).
Camouflage: Moved to Row 2, column 2 (was Row 1, column 1). Now 3 points (was 5). Reduces your speed penalty from your Stealth ability by 5/10/15% (was 3/6/9/12/15%) and reduces its cooldown by 2/4/6 sec (was 2/3/4/5/6 sec).
Improved Ambush: Moved to column 3 (was column 4).
Dirty Tricks: Moved to column 4 (was column 3).
Premeditation: Moved to Row 3 (was Row 4).
Serrated Blades: Moved to Row 3 (was Row 4).
Improved Distract has been removed.
Elusiveness: Moved to Row 4, column 1 (was Row 2, column 2).
Ghostly Strike: Moved to Row 4 (was Row 3). A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.Was: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
New talent: Quick Getaway, 2 points in Row 4. Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15/30% for 3 sec after Sapping a target.
Heightened Senses: Moved to Row 5 (was Row 4).
Hemorrhage: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.Was: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
New talent: Boot Knife, 5 points in Row 6. Grants your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
Cutthroat has been removed.
Quietus has been removed.
New talent: Death Mark, 1 point in Row 7. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (165 + 4% of Attack Power) × (1 + critical strike chance) damage cap 2 points: 24% stored, (267 + 8% of Attack Power) × (1 + critical strike chance) damage cap 3 points: 36% stored, (369 + 12% of Attack Power) × (1 + critical strike chance) damage cap 4 points: 48% stored, (471 + 16% of Attack Power) × (1 + critical strike chance) damage cap 5 points: 60% stored, (573 + 20% of Attack Power) × (1 + critical strike chance) damage cap
Thousand Cuts has been removed.
Spells
New spell: Death Mark, learned at level 48. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
1 point : 12% stored, (401 + 4% of Attack Power) × (1 + critical strike chance) damage cap
2 points: 24% stored, (646 + 8% of Attack Power) × (1 + critical strike chance) damage cap
3 points: 36% stored, (891 + 12% of Attack Power) × (1 + critical strike chance) damage cap
4 points: 48% stored, (1136 + 16% of Attack Power) × (1 + critical strike chance) damage cap
5 points: 60% stored, (1381 + 20% of Attack Power) × (1 + critical strike chance) damage cap
New spell: Shank, learned at level 24. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 25 Energy. Shank cannot Miss.
Deadly Poison:
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 (was 180) charges.
Instant Poison:
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 250 (was 175) charges.
Mind-numbing Poison:
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 225 (was 150) charges.
Mutilate:
Now 2 ranks (was 3). Instantly attacks with both weapons for 90% (was 75%) weapon damage plus an additional 79.2 (was 50.25) with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Wound Poison:
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 (was 160) charges.
2 November 2026 · Blizzard's notes, announced50 changesin the patch notes
Slice and Dice: casting it no longer makes a sitting target stand up. not in the client files
Poised, a new passive at level 18: out of combat at full Energy, your next Energy ability costs 10 less. in the newest buildIn build 1.60.1.70753 (spells 1328825 and 1328826, -10 Energy), not in 70707 or its hotfixes.
Shank, new at level 24: 5 Energy, 10 sec cooldown, off-hand strike for 50% weapon damage, never misses, gives 15 Energy (25 at rank 2, level 44). in the server's hotfixesIn the server's hotfixes of 3 November.
Deadly Poison: Attack Power coefficient now 0.009 (was 0.0045). not in the client files
Instant Poison: Attack Power coefficient now 0.01 (was 0.005). not in the client files
Assassination
Ruthlessness: its extra Combo Point no longer makes a sitting target stand up. not in the client files
Improved Expose Armor: moved to Row 2 (was Row 3). in the server's hotfixesIn the server's hotfixes of 3 November.
Murder: removed. in the server's hotfixesIn the server's hotfixes of 3 November.
Lethality: now 2 points, 10/20% critical strike damage on its listed abilities (was 5 points, 4/8/12/16/20%). in the server's hotfixesIn the server's hotfixes of 3 November.
Vigor: moved to Row 3 (was Row 5). in the server's hotfixesIn the server's hotfixes of 3 November.
Blood Splatter, a new 1-point passive in Row 3: Rupture lasts 6 sec longer and Garrote 9 sec longer. in the server's hotfixesIn the server's hotfixes of 3 November.
Relentless Strikes: moved to Row 5 (was Row 3). in the server's hotfixesIn the server's hotfixes of 3 November.
Relentless Strikes: now 5 points, 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point, 20% per Combo Point). in the server's hotfixesIn the server's hotfixes of 3 November.
Venom: moved to Row 5 (was Row 7). in the server's hotfixesIn the server's hotfixes of 3 November.
Venom: now a passive: Shank gives +30% Poison damage and +20% Poison chance for 6 sec (was a finishing move, +10% chance). in the server's hotfixesIn the server's hotfixes of 3 November.
Seal Fate: now 3 points, 33/66/100% chance of an extra Combo Point on critical strikes (was 5 points, 20/40/60/80/100%). in the server's hotfixesIn the server's hotfixes of 3 November.
Mutilate: moved to Row 7 (was Row 5). in the server's hotfixesIn the server's hotfixes of 3 November.
Mutilate: damage now 90% weapon damage plus a larger flat amount (was 75% plus a smaller amount). in the server's hotfixesIn the server's hotfixes of 3 November.
Combat
Improved Eviscerate: renamed Coup de Grace, Eviscerate damage +7/13/20%, and Death Mark damage and storage rate +7/13/20%. in the server's hotfixesIn the server's hotfixes of 3 November.
Improved Sinister Strike: renamed Efficient Strikes, now cuts the Energy cost of Sinister Strike and Hemorrhage by 3/5 (was Sinister Strike only). in the server's hotfixesIn the server's hotfixes of 3 November.
Improved Sprint: moved to Row 2 (was Row 3). in the server's hotfixesIn the server's hotfixes of 3 November.
Composure, a new 2-point passive in Row 3: Poised's Energy cost reduction rises by 5/10. in the server's hotfixesIn the server's hotfixes of 3 November.
Flawless Execution: Eviscerate Energy cost reduction now 15 (was 10). in the server's hotfixesIn the server's hotfixes of 3 November.
Weapon Expertise: moved to Row 4 (was Row 6). in the server's hotfixesIn the server's hotfixes of 3 November.
Aggression: moved to Row 4 (was Row 6). in the server's hotfixesIn the server's hotfixes of 3 November.
Aggression: now +5/10/15% damage to Sinister Strike and Eviscerate (was Sinister Strike, Eviscerate and Backstab, 2/4/6%). in the server's hotfixesIn the server's hotfixes of 3 November.
Dual Wield Specialization: moved to Row 5 (was Row 4). in the server's hotfixesIn the server's hotfixes of 3 November.
Dual Wield Specialization: now 2 points, 25/50% off-hand damage (was 5 points, 5/10/15/20/25%). in the server's hotfixesIn the server's hotfixes of 3 November.
Flash of Steel, a new 5-point passive in Row 6: Shank gives 3/6/9/12/15 more Energy and its cooldown is 0.4/0.8/1.2/1.6/2.0 sec shorter. in the server's hotfixesIn the server's hotfixes of 3 November.
Subtlety
Hemorrhage and Ghostly Strike: fixed dealing far more damage than intended with a Dagger. not in the client files
Setup: moved to Row 1 (was Row 2). in the server's hotfixesIn the server's hotfixes of 3 November.
Setup: now 15/30/45% chance of a Combo Point after a Dodge or fully resisted spell (was 33/67/100%). in the server's hotfixesIn the server's hotfixes of 3 November.
Opportunity: now 5 points, 4/8/12/16/20% more damage to Backstab, Garrote, Ambush and Mutilate (was 2 points, 5/10%). in the server's hotfixesIn the server's hotfixes of 3 November.
Dirty Deeds: moved to Row 2 (was Row 5). in the server's hotfixesIn the server's hotfixes of 3 November.
Camouflage: moved to Row 2 (was Row 1). in the server's hotfixesIn the server's hotfixes of 3 November.
Camouflage: now 3 points, 5/10/15% movement speed in Stealth and Stealth's cooldown 2/4/6 sec shorter (was 5 points, 3/6/9/12/15% and 2/3/4/5/6 sec). in the server's hotfixesIn the server's hotfixes of 3 November.
Premeditation: moved to Row 3 (was Row 4). in the server's hotfixesIn the server's hotfixes of 3 November.
Serrated Blades: moved to Row 3 (was Row 4). in the server's hotfixesIn the server's hotfixes of 3 November.
Elusiveness: moved to Row 4 (was Row 2). in the server's hotfixesIn the server's hotfixes of 3 November.
Ghostly Strike: moved to Row 4 (was Row 3). in the server's hotfixesIn the server's hotfixes of 3 November.
Ghostly Strike: your next Ambush or Garrote within 7 sec no longer needs Stealth. in the server's hotfixesIn the server's hotfixes of 3 November.
Improved Distract: removed. in the server's hotfixesIn the server's hotfixes of 3 November.
Quick Getaway, a new 2-point passive in Row 4: Sap limit +1/+1 targets, and 15/30% movement speed for 3 sec after a Sap. in the server's hotfixesIn the server's hotfixes of 3 November.
Heightened Senses: moved to Row 5 (was Row 4). in the server's hotfixesIn the server's hotfixes of 3 November.
Hemorrhage: now raises the caster's Rupture and Garrote damage by 15% (was Rupture only). in the server's hotfixesIn the server's hotfixes of 3 November.
Quietus: removed. in the server's hotfixesIn the server's hotfixes of 3 November.
Cutthroat: removed. in the server's hotfixesIn the server's hotfixes of 3 November.
Boot Knife, a new 5-point passive in Row 6: Shank has a 20/40/60/80/100% chance to add 2 Combo Points. in the server's hotfixesIn the server's hotfixes of 3 November.
Thousand Cuts: removed. in the server's hotfixesIn the server's hotfixes of 3 November.
Death Mark, a new 1-point talent in Row 7: 25 Energy, 20 yd, 10 sec cooldown finishing move storing damage per Combo Point, dealt after 6 sec. in the server's hotfixesIn the server's hotfixes of 3 November.
Rogue talent changes from Classic to Forever
Classic Era gave the Rogue 51 talents. Forever keeps 43 of them (8 word for word, 26 with a rewritten tooltip, 6 with the same sentence and different numbers and 3 differing only in capitalisation or punctuation) and renames 3, changes the rank count of 10, adds 11 new talents and leaves 8 out of the trees. Combat moved most: 4 new, 11 changed, 4 gone and 4 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.
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Assassination 3 new · 12 changed · 2 same · 1 gone -
Combat 4 new · 11 changed · 4 same · 4 gone -
Subtlety 4 new · 12 changed · 2 same · 3 gone
New Rogue talents in Forever (11)
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Blood Splatter Assassination 10 points 1 rank
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
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Venom Assassination 20 points 1 rank
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
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Mutilate Assassination 30 points 1 rank
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
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Puncturing Wounds Combat 5 points 3 ranks
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
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Composure Combat 10 points 2 ranks
Increases the Energy cost reduction of your Poised ability by 5.
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Flawless Execution Combat 15 points 1 rank
Reduces the Energy cost of your Eviscerate ability by 15.
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Flash of Steel Combat 25 points 5 ranks
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
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Dirty Tricks Subtlety 5 points 2 ranks
Reduces the Energy cost of your Sap and Blind abilities by 25%.
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Quick Getaway Subtlety 15 points 2 ranks
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
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Boot Knife Subtlety 25 points 5 ranks
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
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Death Mark Subtlety 30 points 1 rank
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (165 + 4% of Attack Power) × (1 + critical strike chance) damage cap 2 points: 24% stored, (267 + 8% of Attack Power) × (1 + critical strike chance) damage cap 3 points: 36% stored, (369 + 12% of Attack Power) × (1 + critical strike chance) damage cap 4 points: 48% stored, (471 + 16% of Attack Power) × (1 + critical strike chance) damage cap 5 points: 60% stored, (573 + 20% of Attack Power) × (1 + critical strike chance) damage cap
Changed Rogue talents (35)
Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.
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Improved Gouge Assassination tooltip rewritten ClassicIncreases the effect duration of your Gouge ability by 0.5 sec.
ForeverIncreases the duration of your Gouge ability by 0.5 sec.
Classic rank 3Increases the effect duration of your Gouge ability by 1.5 sec.
Forever rank 3Increases the duration of your Gouge ability by 1.5 sec.
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Remorseless Attacks Assassination tooltip rewritten ClassicAfter killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
ForeverAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic rank 2After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Forever rank 2After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Malice Assassination tooltip rewritten ClassicIncreases your critical strike chance by 1%.
ForeverIncreases your critical strike chance with all attacks and Poisons by 1%.
Classic rank 5Increases your critical strike chance by 5%.
Forever rank 5Increases your critical strike chance with all attacks and Poisons by 5%.
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Ruthlessness Assassination differs only in capitalisation or punctuation ClassicGives your finishing moves a 20% chance to add a combo point to your target.
ForeverGives your finishing moves a 20% chance to add a Combo Point to your target.
Classic rank 3Gives your finishing moves a 60% chance to add a combo point to your target.
Forever rank 3Gives your finishing moves a 60% chance to add a Combo Point to your target.
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Improved Expose Armor Assassination tooltip rewritten ClassicIncreases the armor reduced by your Expose Armor ability by 25%.
ForeverReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Classic rank 2Increases the armor reduced by your Expose Armor ability by 50%.
Forever rank 2Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
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Vigor Assassination 1 → 2 ranks · numbers changed (10 → 5) ClassicIncreases your maximum Energy by 10.
ForeverIncreases your maximum Energy by 5.
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Lethality Assassination 5 → 2 ranks · tooltip rewritten ClassicIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
ForeverIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Classic rank 2Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.
Forever rank 2Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
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Cold Blood Assassination tooltip rewritten ClassicWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
ForeverWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
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Improved Poisons Assassination tooltip rewritten ClassicIncreases the chance to apply poisons to your target by 2%.
ForeverIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Classic rank 5Increases the chance to apply poisons to your target by 10%.
Forever rank 5Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
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Relentless Strikes Assassination 1 → 5 ranks · numbers changed (20% → 4%) ClassicYour finishing moves have a 20% chance per combo point to restore 25 energy.
ForeverYour finishing moves have a 4% chance per Combo Point to restore 25 Energy.
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Improved Kidney Shot Assassination 3 → 2 ranks · tooltip rewritten ClassicWhile affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
ForeverEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Classic rank 2While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
Forever rank 2Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
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Seal Fate Assassination 5 → 3 ranks · numbers changed (20% → 33%) ClassicYour critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
ForeverYour critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Classic rank 3Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
Forever rank 3Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
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Coup de Grace Combat renamed from Improved Eviscerate · tooltip rewritten ClassicIncreases the damage done by your Eviscerate ability by 5%.
ForeverIncreases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Classic rank 3Increases the damage done by your Eviscerate ability by 15%.
Forever rank 3Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
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Efficient Strikes Combat renamed from Improved Sinister Strike · tooltip rewritten ClassicReduces the Energy cost of your Sinister Strike ability by 3.
ForeverReduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Classic rank 2Reduces the Energy cost of your Sinister Strike ability by 5.
Forever rank 2Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
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Deflection Combat 5 → 3 ranks · numbers changed (1% → 2%) ClassicIncreases your Parry chance by 1%.
ForeverIncreases your Parry chance by 2%.
Classic rank 3Increases your Parry chance by 3%.
Forever rank 3Increases your Parry chance by 6%.
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Precision Combat 5 → 3 ranks · tooltip rewritten ClassicIncreases your chance to hit with melee weapons by 1%.
ForeverImproves your chance to hit by 1%.
Classic rank 3Increases your chance to hit with melee weapons by 3%.
Forever rank 3Improves your chance to hit by 3%.
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Endurance Combat tooltip rewritten ClassicReduces the cooldown of your Sprint and Evasion abilities by 45 sec.
ForeverReduces the cooldown of your Sprint and Evasion abilities by 30%.
Classic rank 2Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Forever rank 2Reduces the cooldown of your Sprint and Evasion abilities by 60%.
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Improved Kick Combat differs only in capitalisation or punctuation ClassicGives your Kick ability a 50% chance to silence the target for 2 sec.
ForeverGives your Kick ability a 50% chance to Silence the target for 2 sec.
Classic rank 2Gives your Kick ability a 100% chance to silence the target for 2 sec.
Forever rank 2Gives your Kick ability a 100% chance to Silence the target for 2 sec.
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Weapon Expertise Combat tooltip rewritten ClassicIncreases your skill with Sword, Fist and Dagger weapons by 3.
ForeverReduces the chance for your attacks to be Dodged or Parried by 1%.
Classic rank 2Increases your skill with Sword, Fist and Dagger weapons by 5.
Forever rank 2Reduces the chance for your attacks to be Dodged or Parried by 2%.
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Aggression Combat numbers changed (2% → 5%) ClassicIncreases the damage of your Sinister Strike and Eviscerate abilities by 2%.
ForeverIncreases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Classic rank 3Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Forever rank 3Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
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Dual Wield Specialization Combat 5 → 2 ranks · tooltip rewritten ClassicIncreases the damage done by your offhand weapon by 10%.
ForeverIncreases the damage done by your off-hand weapon by 25%.
Classic rank 2Increases the damage done by your offhand weapon by 20%.
Forever rank 2Increases the damage done by your off-hand weapon by 50%.
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Blade Flurry Combat tooltip rewritten ClassicIncreases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
ForeverIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
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Hack and Slash Combat renamed from Sword Specialization · tooltip rewritten ClassicGives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
ForeverGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Classic rank 5Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Forever rank 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
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Setup Subtlety differs only in capitalisation or punctuation ClassicGives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
ForeverGives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Classic rank 3Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever rank 3Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
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Master of Deception Subtlety 5 → 3 ranks · tooltip rewritten ClassicReduces the chance enemies have to detect you while in Stealth mode.
ForeverReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Classic rank 3Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Forever rank 3Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Opportunity Subtlety tooltip rewritten ClassicIncreases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
ForeverIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Classic rank 5Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Forever rank 5Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
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Dirty Deeds Subtlety tooltip rewritten ClassicReduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
ForeverReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Classic rank 2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Forever rank 2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
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Camouflage Subtlety 5 → 3 ranks · tooltip rewritten ClassicIncreases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
ForeverReduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Classic rank 3Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
Forever rank 3Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
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Initiative Subtlety numbers changed (25% → 33%) ClassicGives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
ForeverGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic rank 3Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever rank 3Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Premeditation Subtlety tooltip rewritten ClassicWhen used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
ForeverAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Serrated Blades Subtlety tooltip rewritten ClassicCauses your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
ForeverCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Classic rank 3Causes your attacks to ignore 300 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Forever rank 3Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
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Elusiveness Subtlety tooltip rewritten ClassicReduces the cooldown of your Vanish and Blind abilities by 45 sec.
ForeverReduces the cooldown of your Vanish and Blind abilities by 45 sec.
Classic rank 2Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Forever rank 2Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
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Ghostly Strike Subtlety tooltip rewritten ClassicA strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
ForeverA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
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Heightened Senses Subtlety tooltip rewritten ClassicIncreases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
ForeverIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Classic rank 2Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Forever rank 2Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
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Hemorrhage Subtlety tooltip rewritten ClassicAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
ForeverAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic Rogue talents not in the Forever trees (8)
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Murder Assassination in Classic 2 ranks
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
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Dagger Specialization Combat in Classic 5 ranks
Increases your chance to get a critical strike with Daggers by 1%.
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Fist Weapon Specialization Combat in Classic 5 ranks
Increases your chance to get a critical strike with Fist Weapons by 1%.
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Improved Backstab Combat in Classic 3 ranks
Increases the critical strike chance of your Backstab ability by 10%.
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Mace Specialization Combat in Classic 5 ranks
Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
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Deadliness Subtlety in Classic 5 ranks
Increases your Attack Power by 2%.
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Improved Sap Subtlety in Classic 3 ranks
Gives you a 30% chance to return to stealth mode after using your Sap ability.
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Sleight of Hand Subtlety in Classic 2 ranks
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Questions about Rogue talent changes
- How many Rogue talents changed from Classic in WoW Forever?
- Of the 51 Rogue talents in Classic Era, 8 read exactly the same in Forever, 35 have a different tooltip, name or rank count, and 8 are not in the Forever trees. Forever adds 11 new Rogue talents, for 54 in all.
- What are the new Rogue talents in WoW Forever?
- 11 Rogue talents have no counterpart in Classic Era: Blood Splatter, Venom, Mutilate, Puncturing Wounds, Composure, Flawless Execution, Flash of Steel, Dirty Tricks, Quick Getaway, Boot Knife and Death Mark.
- Which Classic Rogue talents are not in WoW Forever?
- 8 Classic Era Rogue talents are not in the Forever trees: Murder, Dagger Specialization, Fist Weapon Specialization, Improved Backstab, Mace Specialization, Deadliness, Improved Sap and Sleight of Hand.
- Which Rogue tree changed the most in WoW Forever?
- Combat: 4 new talents, 11 changed and 4 gone from the tree, against 4 left exactly as in Classic.
- Which Rogue talents were renamed in WoW Forever?
- 3 Rogue talents keep their Classic spell under a new name: Coup de Grace (was Improved Eviscerate), Efficient Strikes (was Improved Sinister Strike) and Hack and Slash (was Sword Specialization).
Measured from Forever client build 1.60.1.70755, with the server's hotfixes as the WoW: Forever client's hotfix cache held them on 4 November 2026, against Classic Era 1.15.9.69722. 3 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →
Every Rogue talent in WoW Forever
The full text of all 54 Rogue talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rogue Assassination talents
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Improved Gouge 3 ranks ◆
Rank 1 Increases the duration of your Gouge ability by 0.5 sec.
Rank 3 Increases the duration of your Gouge ability by 1.5 sec.
Classic rank 1 Increases the effect duration of your Gouge ability by 0.5 sec.
Classic rank 3 Increases the effect duration of your Gouge ability by 1.5 sec.
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Remorseless Attacks 2 ranks ◆
Rank 1 After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2 After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic rank 1 After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Classic rank 2 After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
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Malice 5 ranks ◆
Rank 1 Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 5 Increases your critical strike chance with all attacks and Poisons by 5%.
Classic rank 1 Increases your critical strike chance by 1%.
Classic rank 5 Increases your critical strike chance by 5%.
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Ruthlessness 3 ranks 5 points ◆
Rank 1 Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 3 Gives your finishing moves a 60% chance to add a Combo Point to your target.
Classic rank 1 Gives your finishing moves a 20% chance to add a combo point to your target.
Classic rank 3 Gives your finishing moves a 60% chance to add a combo point to your target.
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Improved Expose Armor 2 ranks 5 points ◆
Rank 1 Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2 Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic rank 1 Increases the armor reduced by your Expose Armor ability by 25%.
Classic rank 2 Increases the armor reduced by your Expose Armor ability by 50%.
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Improved Slice and Dice 3 ranks 5 points
Rank 1 Increases the duration of your Slice and Dice ability by 15%.
Rank 3 Increases the duration of your Slice and Dice ability by 45%.
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Vigor 2 ranks 10 points ◆
Rank 1 Increases your maximum Energy by 5.
Rank 2 Increases your maximum Energy by 10.
Classic 1 ranks in Classic Era.
Classic rank 1 Increases your maximum Energy by 10.
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Blood Splatter 1 rank 10 points ★
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
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Lethality 2 ranks 10 points ◆
Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Classic rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 12%.
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Vile Poisons 5 ranks 15 points
Rank 1 Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 5 Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
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Cold Blood 1 rank 15 points ◆
Instant · 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
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Improved Poisons 5 ranks 15 points ◆
Rank 1 Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 5 Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic rank 1 Increases the chance to apply poisons to your target by 2%.
Classic rank 5 Increases the chance to apply poisons to your target by 10%.
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Relentless Strikes 5 ranks 20 points ◆
Rank 1 Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Rank 5 Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Classic 1 ranks in Classic Era.
Classic rank 1 Your finishing moves have a 20% chance per combo point to restore 25 energy.
Classic rank 5 Your finishing moves have a 20% chance per combo point to restore 25 energy.
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Venom 1 rank 20 points ★
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
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Improved Kidney Shot 2 ranks 20 points ◆
Rank 1 Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2 Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic 3 ranks in Classic Era.
Classic rank 1 While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Classic rank 2 While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
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Seal Fate 3 ranks 25 points ◆
Rank 1 Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Rank 3 Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Classic 5 ranks in Classic Era.
Classic rank 1 Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Classic rank 3 Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
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Mutilate 1 rank 30 points ★
60 Energy · Melee Range · Instant
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Rogue Combat talents
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Coup de Grace 3 ranks ◆
Rank 1 Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Rank 3 Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Classic Was Improved Eviscerate.
Classic rank 1 Increases the damage done by your Eviscerate ability by 5%.
Classic rank 3 Increases the damage done by your Eviscerate ability by 15%.
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Efficient Strikes 2 ranks ◆
Rank 1 Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Rank 2 Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Classic Was Improved Sinister Strike.
Classic rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
Classic rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.
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Lightning Reflexes 5 ranks
Rank 1 Increases your Dodge chance by 1%.
Rank 5 Increases your Dodge chance by 5%.
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Puncturing Wounds 3 ranks 5 points ★
Rank 1 Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 3 Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
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Deflection 3 ranks 5 points ◆
Rank 1 Increases your Parry chance by 2%.
Rank 3 Increases your Parry chance by 6%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your Parry chance by 1%.
Classic rank 3 Increases your Parry chance by 3%.
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Precision 3 ranks 5 points ◆
Rank 1 Improves your chance to hit by 1%.
Rank 3 Improves your chance to hit by 3%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your chance to hit with melee weapons by 1%.
Classic rank 3 Increases your chance to hit with melee weapons by 3%.
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Improved Sprint 2 ranks 5 points
Rank 1 Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2 Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
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Endurance 2 ranks 10 points ◆
Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Classic rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
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Riposte 1 rank 10 points
10 Energy · Melee Range · Instant · 6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
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Composure 2 ranks 10 points ★
Rank 1 Increases the Energy cost reduction of your Poised ability by 5.
Rank 2 Increases the Energy cost reduction of your Poised ability by 10.
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Improved Kick 2 ranks 15 points ◆
Rank 1 Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2 Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Classic rank 1 Gives your Kick ability a 50% chance to silence the target for 2 sec.
Classic rank 2 Gives your Kick ability a 100% chance to silence the target for 2 sec.
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Flawless Execution 1 rank 15 points ★
Reduces the Energy cost of your Eviscerate ability by 15.
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Weapon Expertise 2 ranks 15 points ◆
Rank 1 Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2 Reduces the chance for your attacks to be Dodged or Parried by 2%.
Classic rank 1 Increases your skill with Sword, Fist and Dagger weapons by 3.
Classic rank 2 Increases your skill with Sword, Fist and Dagger weapons by 5.
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Aggression 3 ranks 15 points ◆
Rank 1 Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Rank 3 Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Classic rank 1 Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Classic rank 3 Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
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Dual Wield Specialization 2 ranks 20 points ◆
Rank 1 Increases the damage done by your off-hand weapon by 25%.
Rank 2 Increases the damage done by your off-hand weapon by 50%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the damage done by your offhand weapon by 10%.
Classic rank 2 Increases the damage done by your offhand weapon by 20%.
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Blade Flurry 1 rank 20 points ◆
25 Energy · Instant · 2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
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Hack and Slash 5 ranks 20 points ◆
Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Classic Was Sword Specialization.
Classic rank 1 Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Classic rank 5 Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
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Flash of Steel 5 ranks 25 points ★
Rank 1 Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Rank 5 Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec.
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Adrenaline Rush 1 rank 30 points
Instant · 5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
Rogue Subtlety talents
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Setup 3 ranks ◆
Rank 1 Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Rank 3 Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Classic rank 1 Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Classic rank 3 Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
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Master of Deception 3 ranks ◆
Rank 1 Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 3 Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the chance enemies have to detect you while in Stealth mode.
Classic rank 3 Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
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Opportunity 5 ranks ◆
Rank 1 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Rank 5 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Classic rank 1 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Classic rank 5 Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
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Dirty Deeds 2 ranks 5 points ◆
Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Classic rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
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Camouflage 3 ranks 5 points ◆
Rank 1 Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Rank 3 Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Classic rank 3 Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
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Improved Ambush 3 ranks 5 points
Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
Rank 3 Increases the critical strike chance of your Ambush ability by 45%.
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Dirty Tricks 2 ranks 5 points ★
Rank 1 Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2 Reduces the Energy cost of your Sap and Blind abilities by 50%.
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Initiative 3 ranks 10 points ◆
Rank 1 Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3 Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic rank 1 Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic rank 3 Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Premeditation 1 rank 10 points ◆
20 yd range · Instant · 2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
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Serrated Blades 3 ranks 10 points ◆
Rank 1 Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 3 Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic rank 1 Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Classic rank 3 Causes your attacks to ignore 300 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
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Elusiveness 2 ranks 15 points ◆
Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Classic rank 2 Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
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Ghostly Strike 1 rank 15 points ◆
40 Energy · Melee Range · Instant · 20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Classic A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
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Quick Getaway 2 ranks 15 points ★
Rank 1 Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 2 Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
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Heightened Senses 2 ranks 20 points ◆
Rank 1 Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2 Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic rank 1 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Classic rank 2 Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
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Preparation 1 rank 20 points
Instant · 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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Hemorrhage 1 rank 20 points ◆
35 Energy · Melee Range · Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
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Boot Knife 5 ranks 25 points ★
Rank 1 Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 5 Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
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Death Mark 1 rank 30 points ★
25 Energy / 1 Power · 20 yd range · Instant · 10 sec cooldown
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (165 + 4% of Attack Power) × (1 + critical strike chance) damage cap 2 points: 24% stored, (267 + 8% of Attack Power) × (1 + critical strike chance) damage cap 3 points: 36% stored, (369 + 12% of Attack Power) × (1 + critical strike chance) damage cap 4 points: 48% stored, (471 + 16% of Attack Power) × (1 + critical strike chance) damage cap 5 points: 60% stored, (573 + 20% of Attack Power) × (1 + critical strike chance) damage cap
About the Rogue data
All 54 Rogue talents are read from the World of Warcraft: Forever client itself: their position, rank count, prerequisites and tooltip text (11 new to Forever, 35 changed from Classic, 8 word-for-word the same; 8 Classic Rogue talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree: hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Rogue spellbook: trainer abilities, ranks, costs and cooldowns →