Rogue Assassination 20/11/2
Assassination 20 · Combat 11 · Subtlety 2 · 33 points · 17 talents
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A public Rogue build saved with this calculator. It spends 33 points, 20/11/2 across Assassination, Combat, Subtlety, and takes 17 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination — 20 points
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Ruthlessness 3/3 5 pts ◆
Gives your finishing moves a 60% chance to add a Combo Point to your target.
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Murder 2/2 5 pts ◆
Increases all damage dealt by 4% against Humanoid and Giant targets.
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Improved Slice and Dice 1/3 5 pts
Increases the duration of your Slice and Dice ability by 15%.
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Relentless Strikes 1/1 10 pts ◆
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
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Improved Expose Armor 1/2 10 pts ◆
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
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Vile Poisons 5/5 15 pts
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
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Cold Blood 1/1 15 pts ◆
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
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Improved Poisons 1/5 15 pts ◆
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
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Vigor 2/2 20 pts ◆
Increases your maximum Energy by 10.
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Mutilate 1/1 20 pts ★
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
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Improved Kidney Shot 1/2 20 pts ◆
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
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Venom 1/1 30 pts ★
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat — 11 points
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Improved Eviscerate 3/3 ◆
Increases the damage done by your Eviscerate ability by 20%.
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Improved Sinister Strike 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.
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Puncturing Wounds 3/3 5 pts ★
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
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Precision 3/3 5 pts ◆
Improves your chance to hit by 3%.
Subtlety — 2 points
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Opportunity 2/2 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.