Rogue Combat 9/29/0
Assassination 9 · Combat 29 · Subtlety 0 · 38 points · 16 talents
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A public Rogue build saved with this calculator. It spends 38 points, 9/29/0 across Assassination, Combat, Subtlety, and takes 16 talents, 1 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination: 9 points
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Ruthlessness 3/3 5 pts ◆
Gives your finishing moves a 60% chance to add a Combo Point to your target.
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Improved Expose Armor 2/2 5 pts ◆
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
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Vigor 2/2 10 pts ◆
Increases your maximum Energy by 10.
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Vile Poisons 2/5 15 pts
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Combat: 29 points
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Coup de Grace 3/3 ◆
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
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Efficient Strikes 2/2 ◆
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
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Lightning Reflexes 3/5
Increases your Dodge chance by 3%.
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Precision 3/3 5 pts ◆
Improves your chance to hit by 3%.
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Improved Sprint 2/2 5 pts
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
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Endurance 2/2 10 pts ◆
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
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Flawless Execution 1/1 15 pts ★
Reduces the Energy cost of your Eviscerate ability by 15.
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Weapon Expertise 2/2 15 pts ◆
Reduces the chance for your attacks to be Dodged or Parried by 2%.
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Aggression 3/3 15 pts ◆
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
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Dual Wield Specialization 2/2 20 pts ◆
Increases the damage done by your off-hand weapon by 50%.
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Blade Flurry 1/1 20 pts ◆
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
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Hack and Slash 5/5 20 pts ◆
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.