Rogue Assassination 20/11/2

Assassination 20 · Combat 11 · Subtlety 2 · 33 points · 17 talents

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A public Rogue build saved with this calculator. It spends 33 points, 20/11/2 across Assassination, Combat, Subtlety, and takes 17 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Assassination — 20 points

  • Ruthlessness 3/3 5 pts

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

  • Murder 2/2 5 pts

    Increases all damage dealt by 4% against Humanoid and Giant targets.

  • Improved Slice and Dice 2/3 5 pts

    Increases the duration of your Slice and Dice ability by 30%.

  • Relentless Strikes 1/1 10 pts

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

  • Improved Expose Armor 1/2 10 pts

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  • Vile Poisons 4/5 15 pts

    Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

  • Cold Blood 1/1 15 pts

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

  • Improved Poisons 1/5 15 pts

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

  • Vigor 2/2 20 pts

    Increases your maximum Energy by 10.

  • Mutilate 1/1 20 pts

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Improved Kidney Shot 1/2 20 pts

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

  • Venom 1/1 30 pts

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Combat — 11 points

  • Improved Eviscerate 3/3

    Increases the damage done by your Eviscerate ability by 20%.

  • Lightning Reflexes 2/5

    Increases your Dodge chance by 2%.

  • Puncturing Wounds 3/3 5 pts

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  • Precision 3/3 5 pts

    Improves your chance to hit by 3%.

Subtlety — 2 points

  • Opportunity 2/2

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

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