WoW Forever talent changes from Classic

Classic Era had 432 class talents. Forever keeps 350 of them: 75 word for word, 275 with a different tooltip, name or rank count (43 of those move only their numbers; 33 carry a new name). It leaves 81 out of the trees (8 of them taught by trainers instead) and adds 118 new ones: 468 talents in all. Read from Forever client build 1.60.1.70862 and compared rank for rank with Classic Era 1.15.9.69722; nothing here comes from patch notes.

Classic Era talents against the Forever trees, by class
Class Classic talents Same Changed Renamed Not in Forever New Forever talents
Warrior 52 7 35 2 10 11 53
Paladin 44 7 24 1 13 20 51
Hunter 46 13 24 4 9 14 51
Rogue 51 8 35 3 8 11 54
Priest 47 8 30 1 9 14 52
Shaman 46 8 31 6 7 11 50
Mage 49 12 35 7 2 6 53
Warlock 50 7 28 4 15 17 52
Druid 47 5 33 5 8 14 52
All nine classes 432 75 275 33 81 118 468

Warrior talent changes

Of the 52 Classic Warrior talents, 7 read the same in Forever, 35 were changed and 10 are not in the trees; 11 new talents were added, for 53 in all. Protection moved most, with 3 new, 15 changed and 3 gone.

New in Forever (11)
Spearing Strike, Bloodthrill, Weaponmaster, Lingering Rage, Furious Precision, Reckless Swings, Gore Drinker, Improved Whirlwind, Master of Defense, Vanguard, Focused Rage
Renamed (2)
Improved Tactical Mastery (was Tactical Mastery), Bastion (was One-Handed Weapon Specialization)
Not in the Forever trees (10)
Axe Specialization, Mace Specialization, Polearm Specialization, Sword Specialization, Improved Battle Shout, Improved Cleave, Improved Demoralizing Shout, Improved Shield Block, Improved Taunt, Toughness

Every Warrior change with both tooltips →

Paladin talent changes

Of the 44 Classic Paladin talents, 7 read the same in Forever, 24 were changed and 13 are not in the trees; 20 new talents were added, for 51 in all. Holy moved most, with 9 new, 6 changed and 4 gone.

New in Forever (20)
Reverence, Purifying Power, Holy Conduit, Divine Precision, Infusion of Light, Oath of Light, Consecrated Ground, Boundless Light, Light's Vigil, Sacred Duty, Templar's Bulwark, Swift Judgement, Stoicism, Iron Creed, Shieldsworn, Sanctified Judgement, Sacred Arbiter, Turn Evil, Champion of the Light, Unsealed Wrath
Renamed (1)
Improved Seals (was Improved Seal of Righteousness)
Not in the Forever trees (13)
Consecration (taught by trainers instead), Improved Blessing of Wisdom, Improved Lay on Hands, Lasting Judgement, Blessing of Kings, Blessing of Sanctuary (taught by trainers instead), Improved Concentration Aura, Improved Devotion Aura, One-Handed Weapon Specialization, Improved Blessing of Might, Improved Retribution Aura, Improved Seal of the Crusader, Sanctity Aura

Every Paladin change with both tooltips →

Hunter talent changes

Of the 46 Classic Hunter talents, 13 read the same in Forever, 24 were changed and 9 are not in the trees; 14 new talents were added, for 51 in all. Survival moved most, with 6 new, 8 changed and 4 gone.

New in Forever (14)
Focused Fire, Summon Hawk, Improved Stings, Careful Aim, Rapid Killing, Lone Wolf, Rapid Recuperation, Sniper Shot, Predator's Edge, Resourcefulness, Expose Prey, Survivalist's Discipline, Strider Kick, Lacerating Strikes
Renamed (4)
Deadly Aspects (was Improved Aspect of the Hawk), Lethal Attacks (was Lethal Shots), Improved Tracking (was Monster Slaying), Survival Tactics (was Trap Mastery)
Not in the Forever trees (9)
Improved Eyes of the Beast, Thick Hide, Aimed Shot (taught by trainers instead), Improved Hunter's Mark, Improved Scorpid Sting, Humanoid Slaying, Improved Feign Death, Killer Instinct, Wyvern Sting (taught by trainers instead)

Every Hunter change with both tooltips →

Rogue talent changes

Of the 51 Classic Rogue talents, 8 read the same in Forever, 35 were changed and 8 are not in the trees; 11 new talents were added, for 54 in all. Combat moved most, with 4 new, 11 changed and 4 gone.

New in Forever (11)
Blood Splatter, Venom, Mutilate, Puncturing Wounds, Composure, Flawless Execution, Flash of Steel, Dirty Tricks, Quick Getaway, Boot Knife, Death Mark
Renamed (3)
Coup de Grace (was Improved Eviscerate), Efficient Strikes (was Improved Sinister Strike), Hack and Slash (was Sword Specialization)
Not in the Forever trees (8)
Murder, Dagger Specialization, Fist Weapon Specialization, Improved Backstab, Mace Specialization, Deadliness, Improved Sap, Sleight of Hand

Every Rogue change with both tooltips →

Priest talent changes

Of the 47 Classic Priest talents, 8 read the same in Forever, 30 were changed and 9 are not in the trees; 14 new talents were added, for 52 in all. Discipline moved most, with 7 new, 11 changed and 4 gone.

New in Forever (14)
Power in Light, Twin Disciplines, Holy Precision, Soul Warding, Penance, Renewed Hope, Divine Aegis, Holy Binding, Litany of Light, Prayer of Mending, Improved Mind Flay, Dark Inspiration, Devouring Contagion, Early Demise
Renamed (1)
Twilight Focus (was Healing Focus)
Not in the Forever trees (9)
Divine Spirit (taught by trainers instead), Force of Will, Improved Power Word: Fortitude, Unbreakable Will, Improved Prayer of Healing, Lightwell, Improved Fade, Improved Vampiric Embrace, Shadow Affinity

Every Priest change with both tooltips →

Shaman talent changes

Of the 46 Classic Shaman talents, 8 read the same in Forever, 31 were changed and 7 are not in the trees; 11 new talents were added, for 50 in all. Enhancement moved most, with 6 new, 9 changed and 5 gone.

New in Forever (11)
Earthbound, Lightning Overload, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield, Riptide
Renamed (6)
Elemental Alacrity (was Lightning Mastery), Trial by Fire (was Improved Fire Totems), Elemental Reach (was Storm Reach), Lightning Mastery (was Elemental Mastery), Spirit Weapons (was Parry), Natural Grace (was Healing Grace)
Not in the Forever trees (7)
Enhancing Totems, Improved Weapon Totems, Shield Specialization, Two-Handed Axes and Maces, Weapon Mastery, Nature's Guidance, Totemic Mastery

Every Shaman change with both tooltips →

Mage talent changes

Of the 49 Classic Mage talents, 12 read the same in Forever, 35 were changed and 2 are not in the trees; 6 new talents were added, for 53 in all. Arcane moved most, with 3 new, 12 changed and 1 gone.

New in Forever (6)
Missile Barrage, Arcane Blast, Arcane Wrath, Heating Up, Ice Lance, Fingers of Frost
Renamed (7)
Improved Channeling (was Improved Arcane Missiles), Arcane Geometry (was Magic Attunement), Arcane Impact (was Improved Arcane Explosion), Arcane Shielding (was Improved Mana Shield), Incineration (was Incinerate), Accelerant (was Improved Fireball), Precision (was Elemental Precision)
Not in the Forever trees (2)
Arcane Focus, Piercing Ice

Every Mage change with both tooltips →

Warlock talent changes

Of the 50 Classic Warlock talents, 7 read the same in Forever, 28 were changed and 15 are not in the trees; 17 new talents were added, for 52 in all. Demonology moved most, with 7 new, 9 changed and 5 gone.

New in Forever (17)
Soul Harvest, Improved Drains, Pandemic, Malevolence, Wrack, Demonic Aegis, Demonic Energies, Decimation, Demonic Brand, Improved Felhunter, Demonic Knowledge, Demonic Pact, Molten Skin, Bane of Havoc, Fire and Brimstone, Shadow and Flame, Incinerate
Renamed (4)
Improved Bane of Agony (was Improved Curse of Agony), Soul Siphon (was Improved Drain Life), Fel Vitality (was Fel Intellect), Agonizing Flames (was Improved Searing Pain)
Not in the Forever trees (15)
Dark Pact (taught by trainers instead), Improved Curse of Exhaustion, Improved Curse of Weakness, Improved Drain Mana, Improved Drain Soul, Fel Stamina, Improved Firestone, Improved Healthstone, Improved Spellstone, Improved Subjugate Demon, Devastation, Emberstorm, Improved Firebolt, Improved Immolate, Improved Lash of Pain

Every Warlock change with both tooltips →

Druid talent changes

Of the 47 Classic Druid talents, 5 read the same in Forever, 33 were changed and 8 are not in the trees; 14 new talents were added, for 52 in all. Feral Combat moved most, with 7 new, 13 changed and 2 gone.

New in Forever (14)
Genesis, Nature's Majesty, Nature's Splendor, Eclipse, Lacerate, Predatory Discipline, Natural Instinct, Rend and Tear, Natural Reaction, Primal Bite, Shifting Power, Bloom, Living Spirit, Wild Growth
Renamed (5)
Overgrowth (was Improved Nature's Grasp), Feral Swiftness (was Feline Swiftness), Shredding Attacks (was Improved Shred), Blood Frenzy (was Primal Fury), Naturalist (was Improved Healing Touch)
Not in the Forever trees (8)
Improved Thorns, Natural Weapons, Nature's Grasp (taught by trainers instead), Omen of Clarity, Faerie Fire (Feral) (taught by trainers instead), Feral Aggression, Improved Enrage, Improved Mark of the Wild

Every Druid change with both tooltips →

Common questions

How many talents did WoW Forever change from Classic?
Classic Era had 432 class talents. Forever keeps 350 of them (75 reading exactly as before and 275 with a different tooltip, name or rank count), leaves 81 out of the trees and adds 118 new ones, for 468 talents across the nine classes.
Which Classic talents were removed in WoW Forever?
81 Classic Era talents are not in any Forever tree; each class's list is on this page. 8 of them are taught by trainers in Forever instead, so the ability survives even though the talent does not.
Which class changed the most in WoW Forever?
Druid: 41 of its 47 Classic talents were changed or dropped, and 14 new ones were added.
Which class kept the most of its Classic talents?
Mage: all but 2 of its 49 Classic talents are still in the Forever trees, 12 of them word for word.
Are the WoW Forever talent changes final?
No. These are the trees of Forever client build 1.60.1.70862, the client Blizzard ships for launch, with the server's hotfixes, and Blizzard can still retune them through hotfixes. The dataset is rebuilt from each client build, and whatever moves between builds is listed on the patch notes.

How this is measured

A Forever talent is the same talent as a Classic Era one when it shares a spell id with it or, failing that, its name within the same class's Classic trees. A talent that shares neither is new; a Classic talent nothing claims is not in the Forever trees. Tooltips are compared rank for rank and can only read one of four ways: identical, differing only in capitalisation or punctuation, the same sentence with different numbers, or rewritten. "Taught by trainers instead" means the Forever spellbook teaches a spell of that name to the class; the tables say nothing about whether a talent's effect was folded into something else, so this page does not either.

Also on this site: what each build and hotfix changed and how the dataset is built.