Rogue spellbook

38 trainer spells across 4 schools, and what the class may wear and hold, read from the Forever client, build 1.60.1.70532. Talent calculator →

Rogue armour and weapons

What a Rogue can wear and hold, read from the Forever client's own skill tables: the half of the kit the spellbook never lists. Everything is usable from level 1 apart from dual wield at 10.

Armour

  • Cloth From the start
  • Leather From the start
  • Mail Cannot wear
  • Plate Mail Cannot wear

Weapons

Axes. New against Classic Era: the Forever client adds axes to the rogue's list, where the Classic Era table has no row for them. Rogues could never use an axe in vanilla.

Dual wield

Dual Wield : A Rogue can dual wield from level 10.

Classic Era · build 1.15.9.69722
  • Axes: the Classic Era tables give the Rogue no Axes row at all.

★ marks what Forever added and ◆ what it moved; anything unmarked is listed exactly as the Classic Era tables, build 1.15.9.69722, list it. Turn on Show original Classic for the Classic side. Sources: Forever client build 1.60.1.70532 · Forever client build 1.60.1.69893 · Classic Era client build 1.15.9.69722

Combat

7 spells
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Subtlety

11 spells
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Poisons

11 spells
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Assassination

9 spells
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Unmarked spells are identical to Classic Era build 1.15.9.69722. Hover or tap a spell for its tooltip.

Every Rogue spell in WoW Forever

The full text of all 38 Rogue trainer spells, every rank, by school. Turn on Show original Classic above to read the Classic Era wording under anything that changed.

Rogue Combat spells

  1. Sinister Strike

    Level 1

    Rank 1 Level 1 An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 2 Level 6 An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 3 Level 14 An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 4 Level 22 An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 5 Level 30 An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 6 Level 38 An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 7 Level 46 An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

    Rank 8 Level 54 An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant

  2. Backstab ◆

    Level 4

    Rank 1 Level 4 Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 2 Level 12 Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 3 Level 20 Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 4 Level 28 Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 5 Level 36 Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 6 Level 44 Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 7 Level 52 Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 8 Level 60 Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 9 Level 60 Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Classic Era · Rank 9 Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant
  3. Gouge ◆

    Level 6

    Rank 1 Level 6 Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 2 Level 18 Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 3 Level 32 Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 4 Level 46 Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 5 Level 60 Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown

    Classic Era · Rank 5 Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown
  4. Evasion

    Level 8

    Level 8 The rogue's dodge chance will increase by 50% for 15 sec. Instant · 5 min cooldown

  5. Sprint

    Level 10

    Rank 1 Level 10 Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. Instant · 5 min cooldown

    Rank 2 Level 34 Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. Instant · 5 min cooldown

    Rank 3 Level 58 Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. Instant · 5 min cooldown

  6. Kick

    Level 12

    Rank 1 Level 12 A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 25 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 2 Level 26 A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 25 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 3 Level 42 A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 25 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 4 Level 58 A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 25 Energy · Melee Range · Instant · 10 sec cooldown

  7. Feint

    Level 16

    Rank 1 Level 16 Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. 20 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 2 Level 28 Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. 20 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 3 Level 40 Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. 20 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 4 Level 52 Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. 20 Energy · Melee Range · Instant · 10 sec cooldown

    Rank 5 Level 60 Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. 20 Energy · Melee Range · Instant · 10 sec cooldown

Rogue Subtlety spells

  1. Pick Lock

    Level 1

    Level 1 Allows opening of locked chests and doors. 5 yd range · 5 sec cast

  2. Redirect ★

    Level 1

    Level 1 Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. Melee Range · Instant · 10 sec cooldown

    Inherited from Season of Discovery in the client tables; not yet seen on the Forever beta.

  3. Stealth

    Level 1

    Rank 1 Level 1 Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. Instant · 10 sec cooldown

    Rank 2 Level 20 Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. Instant · 10 sec cooldown

    Rank 3 Level 40 Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. Instant · 10 sec cooldown

    Rank 4 Level 60 Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. Instant · 10 sec cooldown

  4. Pick Pocket

    Level 4

    Level 4 Pick the target's pocket. Melee Range · Instant

  5. Sap ◆

    Level 10

    Rank 1 Level 10 Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy · Melee Range · Instant

    Rank 2 Level 28 Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy · Melee Range · Instant

    Rank 3 Level 48 Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy · Melee Range · Instant

    Classic Era · Rank 3 Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. 65 Energy · Melee Range · Instant
  6. Distract ◆

    Level 22

    Level 22 Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 levels lower for 10 seconds. Does not break stealth. 30 Energy · 30 yd range · Instant · 30 sec cooldown

    Classic Era Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. 30 Energy · 30 yd range · Instant · 30 sec cooldown
  7. Vanish

    Level 22

    Rank 1 Level 22 Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. Instant · 5 min cooldown

    Rank 2 Level 42 Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). Instant · 5 min cooldown

  8. Detect Traps

    Level 24 · Passive

    Passive Level 24 Greatly increased chance to detect traps.

  9. Disarm Trap

    Level 30

    Level 30 Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. 5 yd range · 2 sec cast

  10. Blind

    Level 34

    Level 34 Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. 30 Energy · 10 yd range · Instant · 5 min cooldown

  11. Safe Fall

    Level 40 · Passive

    Passive Level 40 Reduces damage from falling.

  12. Hemorrhage ✕

    Not in Forever

    A talent in Forever, not a trainer spell.

    Classic Era · Rank 3 An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point. 35 Energy · Melee Range · Instant

Rogue Poisons spells

  1. Crippling Poison

    Level 20

    Rank 1 Level 20 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. 3 sec cast

    Rank 2 Level 50 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec. 3 sec cast

  2. Instant Poison ◆

    Level 20

    Rank 1 Level 20 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges. 3 sec cast

    Rank 2 Level 28 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges. 3 sec cast

    Rank 3 Level 36 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges. 3 sec cast

    Rank 4 Level 44 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges. 3 sec cast

    Rank 5 Level 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges. 3 sec cast

    Rank 6 Level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges. 3 sec cast

    Classic Era · Rank 6 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges. 3 sec cast
  3. Poisons

    Level 20

    Level 20 You can create and mix poisons, with both found and storebought ingredients. Instant

  4. Mind-numbing Poison ◆

    Level 24

    Rank 1 Level 24 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges. 3 sec cast

    Rank 2 Level 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges. 3 sec cast

    Rank 3 Level 52 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges. 3 sec cast

    Classic Era · Rank 3 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges. 3 sec cast
  5. Deadly Poison ◆

    Level 30

    Rank 1 Level 30 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. 3 sec cast

    Rank 2 Level 38 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges. 3 sec cast

    Rank 3 Level 46 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges. 3 sec cast

    Rank 4 Level 54 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. 3 sec cast

    Rank 5 Level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. 3 sec cast

    Classic Era · Rank 5 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges. 3 sec cast
  6. Wound Poison ◆

    Level 32

    Rank 1 Level 32 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. 3 sec cast

    Rank 2 Level 40 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges. 3 sec cast

    Rank 3 Level 48 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges. 3 sec cast

    Rank 4 Level 56 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. 3 sec cast

    Classic Era · Rank 4 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec. 3 sec cast
  7. Blinding Powder

    Level 34

    Level 34 Create the reagent for the Blind ability. 3 sec cast

  8. Occult Poison ★

    Level 54

    Rank 1 Level 54 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. 3 sec cast

    Rank 2 Level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. 3 sec cast

    Inherited from Season of Discovery in the client tables (rank 1; rank 2 is a Forever row); not yet seen on the Forever beta.

  9. Atrophic Poison ★

    Level 60

    Level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. 3 sec cast

    Inherited from Season of Discovery in the client tables; not yet seen on the Forever beta.

  10. Numbing Poison ★

    Level 60

    Level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges. 3 sec cast

    Inherited from Season of Discovery in the client tables; not yet seen on the Forever beta.

  11. Sebacious Poison ★

    Level 60

    Level 60 Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent. 3 sec cast

    Inherited from Season of Discovery in the client tables; not yet seen on the Forever beta.

Rogue Assassination spells

  1. Eviscerate ◆

    Level 1

    Rank 1 Level 1 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 2 Level 8 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 3 Level 16 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 4 Level 24 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 5 Level 32 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 6 Level 40 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 7 Level 48 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Rank 8 Level 56 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage 35 Energy / 1 Happiness · Melee Range · Instant

    Classic Era · Rank 8 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage 35 Energy · Melee Range · Instant
  2. Slice and Dice ◆

    Level 10

    Rank 1 Level 10 Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds 25 Energy / 1 Happiness · 100 yd range · Instant

    Rank 2 Level 42 Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds 25 Energy / 1 Happiness · 100 yd range · Instant

    Classic Era · Rank 2 Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds 25 Energy · 100 yd range · Instant
  3. Expose Armor ◆

    Level 14

    Rank 1 Level 14 Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 2 Level 26 Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 3 Level 36 Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 4 Level 46 Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 5 Level 56 Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor 25 Energy / 1 Happiness · Melee Range · Instant

    Classic Era · Rank 5 Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor 25 Energy · Melee Range · Instant
  4. Garrote

    Level 14

    Rank 1 Level 14 Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant

    Rank 2 Level 22 Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant

    Rank 3 Level 30 Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant

    Rank 4 Level 38 Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant

    Rank 5 Level 46 Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant

    Rank 6 Level 54 Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant

  5. Ambush

    Level 18

    Rank 1 Level 18 Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 2 Level 26 Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 3 Level 34 Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 4 Level 42 Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 5 Level 50 Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

    Rank 6 Level 58 Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant

  6. Rupture ◆

    Level 20

    Rank 1 Level 20 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 2 Level 28 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 3 Level 36 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 4 Level 44 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 5 Level 52 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant

    Rank 6 Level 60 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant

    Classic Era · Rank 6 Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs 25 Energy · Melee Range · Instant
  7. Cheap Shot

    Level 26

    Level 26 Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. 60 Energy · Melee Range · Instant

  8. Kidney Shot ◆

    Level 30

    Rank 1 Level 30 Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds 25 Energy / 1 Happiness · Melee Range · Instant · 20 sec cooldown

    Rank 2 Level 50 Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds 25 Energy / 1 Happiness · Melee Range · Instant · 20 sec cooldown

    Classic Era · Rank 2 Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds 25 Energy · Melee Range · Instant · 20 sec cooldown
  9. Mutilate ★

    Level 40 Talent rank 1

    Rank 1 Level 30 · Assassination talent Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 60 Energy · Melee Range · Instant

    Rank 2 Level 40 Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 60 Energy · Melee Range · Instant

    Rank 3 Level 50 Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 60 Energy · Melee Range · Instant

    Rank 4 Level 60 Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 60 Energy · Melee Range · Instant

Read from the World of Warcraft: Forever client, build 1.60.1.70532, with the server's hotfixes as the beta client's hotfix cache held them on 23 October 2026. Classic Era values for comparison come from build 1.15.9.69722.