Rogue Subtlety 11/8/32
Assassination 11 · Combat 8 · Subtlety 32 · 51 points · 21 talents
A public Rogue build saved with this calculator. It spends 51 points, 11/8/32 across Assassination, Combat, Subtlety, and takes 21 talents — 4 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Rogue calculator →
Assassination — 11 points
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Malice 5/5 ◆
Increases your critical strike chance with all attacks and Poisons by 5%.
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Ruthlessness 2/3 5 pts ◆
Gives your finishing moves a 40% chance to add a Combo Point to your target.
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Improved Slice and Dice 3/3 5 pts
Increases the duration of your Slice and Dice ability by 45%.
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Relentless Strikes 1/1 10 pts ◆
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Combat — 8 points
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Improved Eviscerate 3/3 ◆
Increases the damage done by your Eviscerate ability by 20%.
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Lightning Reflexes 2/5
Increases your Dodge chance by 2%.
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Puncturing Wounds 3/3 5 pts ★
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Subtlety — 32 points
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Master of Deception 3/3 ◆
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Opportunity 2/2 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
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Setup 3/3 5 pts ◆
Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
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Improved Ambush 3/3 5 pts
Increases the critical strike chance of your Ambush ability by 45%.
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Initiative 3/3 10 pts ◆
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Improved Distract 2/2 10 pts ★
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
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Heightened Senses 2/2 15 pts ◆
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
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Premeditation 1/1 15 pts ◆
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Serrated Blades 3/3 15 pts ◆
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
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Dirty Deeds 2/2 20 pts ◆
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
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Preparation 1/1 20 pts
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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Hemorrhage 1/1 20 pts ◆
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
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Cutthroat 5/5 25 pts ★
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
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Thousand Cuts 1/1 30 pts ★
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.