Deep Wounds

Warrior · Arms · opens at 10 points spent · 3 ranks

Deep Wounds works differently in World of Warcraft: Forever than it does in Classic Era.

Deep Wounds ranks in Forever

  1. Rank 1 Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
  2. Rank 2 Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
  3. Rank 3 Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

What Deep Wounds does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.

  1. Rank 1 Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
  2. Rank 2 Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.
  3. Rank 3 Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Where Deep Wounds sits in the Arms tree

Deep Wounds is a Arms talent for Warrior. You need 10 points in Arms before the row it sits on opens. It also requires Improved Rend first.

How often people take Deep Wounds

90 of the 151 public Warrior builds saved here — 60% — put at least one point in Deep Wounds. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Builds that take Deep Wounds

8 of the public Warrior builds written up here spend points on Deep Wounds.

Where this came from

Changed in Forever.

  • Forever client build 1.60.1.69893