Warrior Arms 22/10/0
Arms 22 · Fury 10 · Protection 0 · 32 points · 15 talents
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A public Warrior build saved with this calculator. It spends 32 points, 22/10/0 across Arms, Fury, Protection, and takes 15 talents — 3 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Warrior calculator →
Arms — 22 points
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Deflection 3/5
Increases your Parry chance by 3%.
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Improved Charge 2/2 5 pts ◆
Increases the Rage generated by your Charge ability by 6.
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Improved Tactical Mastery 2/5 5 pts ◆
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
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Improved Overpower 2/2 5 pts
Increases the critical strike chance of your Overpower ability by 50%.
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Anger Management 1/1 10 pts ◆
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
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Deep Wounds 1/3 10 pts ◆
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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Spearing Strike 1/1 15 pts ★
A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
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Impale 2/2 15 pts ◆
Increases the critical strike damage bonus of your abilities by 20%.
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Bloodthrill 2/5 20 pts ★
Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
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Sweeping Strikes 1/1 20 pts
Your next 5 melee attacks strike an additional nearby opponent.
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Weaponmaster 1/5 20 pts ★
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
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Improved Slam 2/2 25 pts ◆
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
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Improved Hamstring 2/3 25 pts
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Fury — 10 points
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Cruelty 5/5 ◆
Improves your chance to get a critical strike with melee attacks by 5%.
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Unbridled Wrath 5/5 5 pts ◆
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.