Warrior Protection 15/5/20

Arms 15 · Fury 5 · Protection 20 · 40 points · 18 talents

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A public Warrior build saved with this calculator. It spends 40 points, 15/5/20 across Arms, Fury, Protection, and takes 18 talents, 5 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arms: 15 points

  • Improved Rend 3/3 ◆

    Increases the Bleed damage done by your Rend ability by 35%.

  • Improved Charge 2/2 5 pts ◆

    Increases the Rage generated by your Charge ability by 6.

  • Improved Overpower 2/2 5 pts

    Increases the critical strike chance of your Overpower ability by 50%.

  • Deep Wounds 1/3 10 pts ◆

    Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

  • Spearing Strike 1/1 15 pts ★

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Two-Handed Weapon Specialization 1/3 15 pts ◆

    Increases the damage you deal with two-handed melee weapons by 1%.

  • Bloodthrill 2/5 20 pts ★

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.

  • Weaponmaster 1/5 20 pts ★

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

  • Improved Slam 2/2 25 pts ◆

    Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.

Fury: 5 points

  • Cruelty 5/5 ◆

    Improves your chance to get a critical strike with melee attacks by 5%.

Protection: 20 points

  • Improved Bloodrage 2/2 ◆

    Increases all the Rage generated by your Bloodrage ability by 50%.

  • Shield Specialization 5/5 ◆

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • Improved Revenge 3/3 5 pts ◆

    Increases damage dealt by your Revenge ability by 60%.

  • Improved Thunder Clap 3/3 5 pts ◆

    Reduces the Rage cost of your Thunder Clap ability by 6.

  • Last Stand 1/1 10 pts ◆

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Master of Defense 2/2 10 pts ★

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Defiance 3/3 10 pts ◆

    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

  • Vanguard 1/1 15 pts ★

    Your Charge ability is now usable while in Defensive Stance.

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