Warrior Arms 35/16/0

Arms 35 · Fury 16 · Protection 0 · 51 points · 18 talents

A public Warrior build saved with this calculator. It spends 51 points, 35/16/0 across Arms, Fury, Protection, and takes 18 talents — 4 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arms — 35 points

  • Improved Heroic Strike 2/3

    Reduces the cost of your Heroic Strike ability by 2 Rage.

  • Improved Rend 3/3

    Increases the Bleed damage done by your Rend ability by 35%.

  • Improved Tactical Mastery 5/5 5 pts

    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

  • Improved Overpower 2/2 5 pts

    Increases the critical strike chance of your Overpower ability by 50%.

  • Anger Management 1/1 10 pts

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  • Deep Wounds 3/3 10 pts

    Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

  • Two-Handed Weapon Specialization 3/3 15 pts

    Increases the damage you deal with two-handed melee weapons by 3%.

  • Impale 2/2 15 pts

    Increases the critical strike damage bonus of your abilities by 20%.

  • Bloodthrill 5/5 20 pts

    Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.

  • Sweeping Strikes 1/1 20 pts

    Your next 5 melee attacks strike an additional nearby opponent.

  • Weaponmaster 5/5 20 pts

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

  • Improved Slam 2/2 25 pts

    Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts your melee swing time.

  • Mortal Strike 1/1 30 pts

    A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury — 16 points

  • Cruelty 5/5

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Unbridled Wrath 5/5 5 pts

    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.

  • Improved Cleave 3/3 10 pts

    Reduces the Rage cost of your Cleave ability by 3.

  • Boundless Rage 2/3 10 pts

    Increases your maximum Rage by 20.

  • Raging Blows 1/1 15 pts

    Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

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