Warrior Protection 17/5/20
Arms 17 · Fury 5 · Protection 20 · 42 points · 19 talents
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A public Warrior build saved with this calculator. It spends 42 points, 17/5/20 across Arms, Fury, Protection, and takes 19 talents, 5 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Warrior calculator →
Arms: 17 points
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Improved Rend 3/3 ◆
Increases the Bleed damage done by your Rend ability by 35%.
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Improved Charge 2/2 5 pts ◆
Increases the Rage generated by your Charge ability by 6.
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Improved Tactical Mastery 2/3 5 pts ◆
Tactical Mastery lets you retain up to an additional 10 Rage when you change stances.
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Improved Overpower 2/2 5 pts
Increases the critical strike chance of your Overpower ability by 50%.
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Deep Wounds 1/3 10 pts ◆
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
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Spearing Strike 1/1 15 pts ★
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
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Two-Handed Weapon Specialization 1/3 15 pts ◆
Increases the damage you deal with two-handed melee weapons by 2%.
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Bloodthrill 2/2 20 pts ★
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
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Weaponmaster 1/5 20 pts ★
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
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Improved Slam 2/2 25 pts ◆
Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
Fury: 5 points
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Cruelty 5/5 ◆
Improves your chance to get a critical strike with melee attacks by 5%.
Protection: 20 points
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Improved Bloodrage 2/2 ◆
Increases all the Rage generated by your Bloodrage ability by 50%.
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Shield Specialization 5/5 ◆
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
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Improved Revenge 3/3 5 pts ◆
Increases damage dealt by your Revenge ability by 60%.
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Improved Thunder Clap 3/3 5 pts ◆
Reduces the Rage cost of your Thunder Clap ability by 6.
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Last Stand 1/1 10 pts ◆
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
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Master of Defense 2/2 10 pts ★
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
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Defiance 3/3 10 pts ◆
Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
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Vanguard 1/1 15 pts ★
Your Charge ability is now usable while in Defensive Stance.