Rogue Subtlety 13/12/23
Assassination 13 · Combat 12 · Subtlety 23 · 48 points · 22 talents
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A public Rogue build saved with this calculator. It spends 48 points, 13/12/23 across Assassination, Combat, Subtlety, and takes 22 talents — 2 of them new in Forever and 14 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Assassination — 13 points
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Remorseless Attacks 2/2 ◆
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Ruthlessness 3/3 5 pts ◆
Gives your finishing moves a 60% chance to add a Combo Point to your target.
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Improved Slice and Dice 2/3 5 pts
Increases the duration of your Slice and Dice ability by 30%.
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Improved Expose Armor 1/2 10 pts ◆
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
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Vile Poisons 4/5 15 pts
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
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Improved Poisons 1/5 15 pts ◆
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Combat — 12 points
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Improved Eviscerate 3/3 ◆
Increases the damage done by your Eviscerate ability by 20%.
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Improved Sinister Strike 2/2
Reduces the Energy cost of your Sinister Strike ability by 5.
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Puncturing Wounds 3/3 5 pts ★
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
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Precision 2/3 5 pts ◆
Improves your chance to hit by 2%.
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Improved Sprint 2/2 10 pts
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Subtlety — 23 points
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Camouflage 2/5 ◆
Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
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Master of Deception 3/3 ◆
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Opportunity 2/2 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
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Elusiveness 2/2 5 pts ◆
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
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Dirty Tricks 2/2 5 pts ★
Reduces the Energy cost of your Sap and Blind abilities by 50%.
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Improved Ambush 3/3 5 pts
Increases the critical strike chance of your Ambush ability by 45%.
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Initiative 3/3 10 pts ◆
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Heightened Senses 2/2 15 pts ◆
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
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Premeditation 1/1 15 pts ◆
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Dirty Deeds 2/2 20 pts ◆
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
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Preparation 1/1 20 pts
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.