Rogue Subtlety 13/12/23

Assassination 13 · Combat 12 · Subtlety 23 · 48 points · 22 talents

4 up · 0 down · 32 views

A public Rogue build saved with this calculator. It spends 48 points, 13/12/23 across Assassination, Combat, Subtlety, and takes 22 talents — 2 of them new in Forever and 14 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Rogue calculator →

Assassination — 13 points

  • Remorseless Attacks 2/2 ◆

    After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

  • Ruthlessness 3/3 5 pts ◆

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

  • Improved Slice and Dice 2/3 5 pts

    Increases the duration of your Slice and Dice ability by 30%.

  • Improved Expose Armor 1/2 10 pts ◆

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  • Vile Poisons 4/5 15 pts

    Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

  • Improved Poisons 1/5 15 pts ◆

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Combat — 12 points

  • Improved Eviscerate 3/3 ◆

    Increases the damage done by your Eviscerate ability by 20%.

  • Improved Sinister Strike 2/2

    Reduces the Energy cost of your Sinister Strike ability by 5.

  • Puncturing Wounds 3/3 5 pts ★

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  • Precision 2/3 5 pts ◆

    Improves your chance to hit by 2%.

  • Improved Sprint 2/2 10 pts

    Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Subtlety — 23 points

  • Camouflage 2/5 ◆

    Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

  • Master of Deception 3/3 ◆

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

  • Opportunity 2/2 ◆

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

  • Elusiveness 2/2 5 pts ◆

    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

  • Dirty Tricks 2/2 5 pts ★

    Reduces the Energy cost of your Sap and Blind abilities by 50%.

  • Improved Ambush 3/3 5 pts

    Increases the critical strike chance of your Ambush ability by 45%.

  • Initiative 3/3 10 pts ◆

    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  • Heightened Senses 2/2 15 pts ◆

    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

  • Premeditation 1/1 15 pts ◆

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  • Dirty Deeds 2/2 20 pts ◆

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

  • Preparation 1/1 20 pts

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Other Rogue builds people saved