Paladin Retribution 23/0/28

Holy 23 · Protection 0 · Retribution 28 · 51 points · 22 talents

A public Paladin build saved with this calculator. It spends 51 points, 23/0/28 across Holy, Protection, Retribution, and takes 22 talents — 7 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy — 23 points

  • Divine Intellect 5/5

    Increases your total Intellect by 10%.

  • Spiritual Focus 2/2 5 pts

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

  • Improved Seals 3/3 5 pts

    Increases the damage done by your Seals and Judgements by 15%.

  • Unyielding Faith 2/2 5 pts

    Reduces the duration of Fear and Disorient effects on you by 30%.

  • Voice of Truth 1/1 10 pts

    Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

  • Reverence 3/3 10 pts

    Allows 30% of your Mana regeneration to continue while casting.

  • Illumination 5/5 15 pts

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

  • Divine Favor 1/1 15 pts

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

  • Holy Shock 1/1 20 pts

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Retribution — 28 points

  • Deflection 1/5

    Increases your Parry chance by 1%.

  • Benediction 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Holy Conduit 2/2 5 pts

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Sanctified Judgement 3/3 10 pts

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1/1 10 pts

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Pursuit of Justice 2/2 10 pts

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Eye for an Eye 2/2 15 pts

    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Sacred Arbiter 1/1 15 pts

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • Crusade 2/2 15 pts

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

  • Vengeance 3/3 20 pts

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

  • Repentance 1/1 20 pts

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Champion of the Light 3/3 25 pts

    Increases your spell damage and healing by up to 100% of your Intellect.

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