Illumination ranks in Forever
- Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 2 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 3 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 4 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
What Illumination does in Classic Era
Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.
- Rank 1 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
- Rank 2 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.
- Rank 3 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.
- Rank 4 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.
- Rank 5 After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Where Illumination sits in the Holy tree
Illumination is a Holy talent for Paladin. You need 15 points in Holy before the row it sits on opens. It also requires Reverence first.
- Requires: Reverence
- Same row: Infusion of Light, Divine Favor
How often people take Illumination
42 of the 209 public Paladin builds saved here — 20% — put at least one point in Illumination. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.
Builds that take Illumination
5 of the public Paladin builds written up here spend points on Illumination.
- Paladin Holy 18/7/13 — 2/5 , 4 up
- Paladin Holy 18/0/17 — 2/5 , 2 up
- Paladin Holy 31/7/13 — 5/5
- Paladin Holy 34/0/17 — 5/5
- Paladin Retribution 23/0/28 — 5/5
Where this came from
Changed in Forever.
- Forever client build 1.60.1.69893