Paladin Holy 34/0/17

Holy 34 · Protection 0 · Retribution 17 · 51 points · 19 talents

A public Paladin build saved with this calculator. It spends 51 points, 34/0/17 across Holy, Protection, Retribution, and takes 19 talents — 9 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy — 34 points

  • Improved Holy Strike 2/2

    Reduces the cooldown of your Holy Strike ability by 2 sec.

  • Divine Intellect 5/5

    Increases your total Intellect by 10%.

  • Improved Seals 3/3 5 pts

    Increases the damage done by your Seals and Judgements by 15%.

  • Unyielding Faith 2/2 5 pts

    Reduces the duration of Fear and Disorient effects on you by 30%.

  • Reverence 3/3 10 pts

    Allows 30% of your Mana regeneration to continue while casting.

  • Infusion of Light 2/2 15 pts

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

  • Illumination 5/5 15 pts

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

  • Divine Precision 3/3 20 pts

    Improves your chance to hit with Holy spells by 18%.

  • Holy Shock 1/1 20 pts

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

  • Consecrated Ground 2/2 20 pts

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Holy Power 5/5 25 pts

    Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%.

  • Light's Vigil 1/1 30 pts

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Retribution — 17 points

  • Benediction 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Holy Conduit 2/2 5 pts

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Conviction 1/5 5 pts

    Improves your chance to get a critical strike with melee attacks by 1%.

  • Sanctified Judgement 3/3 10 pts

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Pursuit of Justice 2/2 10 pts

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Crusade 2/2 15 pts

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

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