Paladin Retribution 19/0/28

Holy 19 · Protection 0 · Retribution 28 · 47 points · 20 talents

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A public Paladin build saved with this calculator. It spends 47 points, 19/0/28 across Holy, Protection, Retribution, and takes 20 talents — 7 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy — 19 points

  • Divine Strength 2/5

    Increases your Strength by 4%.

  • Divine Intellect 5/5

    Increases your total Intellect by 10%.

  • Healing Light 3/3 5 pts

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Spiritual Focus 2/2 5 pts

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

  • Unyielding Faith 2/2 5 pts

    Reduces the duration of Fear and Disorient effects on you by 30%.

  • Infusion of Light 1/2 15 pts

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

  • Divine Precision 1/3 20 pts

    Improves your chance to hit with Holy spells by 6%.

  • Consecrated Ground 1/2 20 pts

    Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

  • Holy Power 2/5 25 pts

    Increases the critical strike chance of your Holy Shock spell by 6%, and all other spells by 2%.

Retribution — 28 points

  • Benediction 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Conviction 5/5 5 pts

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Vindication 1/3 10 pts

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.

  • Sanctified Judgement 3/3 10 pts

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1/1 10 pts

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Sacred Arbiter 1/1 15 pts

    Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.

  • Crusade 2/2 15 pts

    Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.

  • Two-Handed Weapon Specialization 2/3 20 pts

    Increases the damage you deal with two-handed melee weapons by 6%.

  • Vengeance 3/3 20 pts

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a critical strike. Stacks up to 5 times.

  • Champion of the Light 3/3 25 pts

    Increases your spell damage and healing by up to 100% of your Intellect.

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