Paladin Holy 24/0/12
Holy 24 · Protection 0 · Retribution 12 · 36 points · 19 talents
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A public Paladin build saved with this calculator. It spends 36 points, 24/0/12 across Holy, Protection, Retribution, and takes 19 talents — 6 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Paladin calculator →
Holy — 24 points
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Divine Strength 2/5
Increases your Strength by 4%.
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Healing Light 3/3 5 pts ◆
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
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Spiritual Focus 2/2 5 pts ◆
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
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Improved Seals 2/3 5 pts ◆
Increases the damage done by your Seals and Judgements by 10%.
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Unyielding Faith 2/2 5 pts ◆
Reduces the duration of Fear and Disorient effects on you by 30%.
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Purifying Power 2/2 10 pts ★
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
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Infusion of Light 2/2 15 pts ★
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
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Illumination 2/5 15 pts ◆
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
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Divine Favor 1/1 15 pts
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
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Divine Precision 1/3 20 pts ★
Improves your chance to hit with Holy spells by 6%.
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Holy Shock 1/1 20 pts ◆
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
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Consecrated Ground 1/2 20 pts ★
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
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Holy Power 2/5 25 pts ◆
Increases the critical strike chance of your Holy Shock spell by 6%, and all other spells by 2%.
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Light's Vigil 1/1 30 pts ★
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 344, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Retribution — 12 points
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Deflection 1/5
Increases your Parry chance by 1%.
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Benediction 5/5 ◆
Reduces the Mana cost of all instant cast spells and abilities by 10%.
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Improved Judgement 2/2 5 pts ◆
Decreases the cooldown of your Judgement ability by 2 sec.
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Holy Conduit 2/2 5 pts ★
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
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Pursuit of Justice 2/2 10 pts ◆
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.