Paladin Holy 18/15/5

Holy 18 · Protection 15 · Retribution 5 · 38 points · 16 talents

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A public Paladin build saved with this calculator. It spends 38 points, 18/15/5 across Holy, Protection, Retribution, and takes 16 talents — 6 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy — 18 points

  • Healing Light 3/3 5 pts ◆

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Spiritual Focus 2/2 5 pts ◆

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

  • Improved Seals 2/3 5 pts ◆

    Increases the damage done by your Seals and Judgements by 10%.

  • Reverence 1/3 10 pts ★

    Allows 10% of your Mana regeneration to continue while casting.

  • Purifying Power 2/2 10 pts ★

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

  • Infusion of Light 2/2 15 pts ★

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

  • Illumination 2/5 15 pts ◆

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

  • Divine Favor 1/1 15 pts

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

  • Divine Precision 1/3 20 pts ★

    Improves your chance to hit with Holy spells by 6%.

  • Consecrated Ground 1/2 20 pts ★

    Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

  • Light's Vigil 1/1 30 pts ★

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 344. You may only have one Light's Vigil active per party.

Protection — 15 points

  • Toughness 5/5

    Increases your armor value from items by 10%.

  • Redoubt 5/5 ◆

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

  • Guardian's Favor 2/2 5 pts ◆

    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

  • Shield Specialization 3/3 10 pts ◆

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Retribution — 5 points

  • Benediction 5/5 ◆

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

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