Paladin Retribution 11/5/13
Holy 11 · Protection 5 · Retribution 13 · 29 points · 12 talents
A public Paladin build saved with this calculator. It spends 29 points, 11/5/13 across Holy, Protection, Retribution, and takes 12 talents, 4 of them new in Forever and 6 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Paladin calculator →
Holy: 11 points
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Healing Light 3/3 5 pts ◆
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
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Reverence 2/2 5 pts ★
Allows 30% of your Mana regeneration to continue while casting.
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Purifying Power 2/2 5 pts ★
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
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Divine Favor 1/1 10 pts
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
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Illumination 1/5 10 pts ◆
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
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Divine Precision 2/2 15 pts ★
Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Protection: 5 points
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Divine Intellect 5/5
Increases your total Intellect by 10%.
Retribution: 13 points
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Benediction 5/5 ◆
Reduces the Mana cost of all instant cast spells and abilities by 10%.
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Improved Judgement 2/2 5 pts ◆
Decreases the cooldown of your Judgement ability by 2 sec.
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Conviction 3/3 5 pts ◆
Improves your chance to get a critical strike with all spells and attacks by 6%.
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Sanctified Judgement 2/3 5 pts ★
Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
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Seal of Command 1/1 10 pts ◆
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.