Paladin Retribution 13/0/36

Holy 13 · Protection 0 · Retribution 36 · 49 points · 20 talents

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A public Paladin build saved with this calculator. It spends 49 points, 13/0/36 across Holy, Protection, Retribution, and takes 20 talents, 8 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy: 13 points

  • Divine Intellect 5/5

    Increases your total Intellect by 10%.

  • Healing Light 3/3 5 pts ◆

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Unyielding Faith 2/2 5 pts ◆

    Reduces the duration of Fear and Disorient effects on you by 30%.

  • Voice of Truth 1/1 10 pts ★

    Grants you immunity to Silence and Interrupt effects for 6 sec.

  • Infusion of Light 2/2 15 pts ★

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

Retribution: 36 points

  • Benediction 5/5 ◆

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts ◆

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Holy Conduit 2/2 5 pts ★

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Conviction 5/5 5 pts ◆

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Vindication 2/3 10 pts ◆

    Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

  • Sanctified Judgement 3/3 10 pts ★

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1/1 10 pts ◆

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Pursuit of Justice 2/2 10 pts ◆

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Sacred Arbiter 1/1 15 pts ★

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Two-Handed Weapon Specialization 3/3 20 pts

    Increases the damage you deal with two-handed melee weapons by 6%.

  • Vengeance 3/3 20 pts ◆

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

  • Repentance 1/1 20 pts

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Champion of the Light 3/3 25 pts ★

    Increases your spell damage by up to 60% of your Intellect.

  • Instrument of Law 2/2 25 pts ★

    Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

  • Twist of Light 1/1 30 pts ★

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

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