Paladin Retribution 7/8/31

Holy 7 · Protection 8 · Retribution 31 · 46 points · 18 talents

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A public Paladin build saved with this calculator. It spends 46 points, 7/8/31 across Holy, Protection, Retribution, and takes 18 talents, 6 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Paladin calculator →

Holy: 7 points

  • Healing Light 3/3 5 pts ◆

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Improved Seals 2/5 5 pts ◆

    Increases the damage done by your Seals and Judgements by 6%.

  • Purifying Power 2/2 5 pts ★

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Protection: 8 points

Retribution: 31 points

  • Deflection 5/5

    Increases your Parry chance by 5%.

  • Improved Judgement 2/2 5 pts ◆

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Conviction 3/3 5 pts ◆

    Improves your chance to get a critical strike with all spells and attacks by 6%.

  • Sanctified Judgement 3/3 5 pts ★

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Seal of Command 1/1 10 pts ◆

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Pursuit of Justice 2/2 10 pts ◆

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

  • Sacred Arbiter 1/1 15 pts ★

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Two-Handed Weapon Specialization 3/3 15 pts ◆

    Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

  • Turn Evil 1/2 20 pts ★

    Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.

  • Repentance 1/1 20 pts

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Vengeance 3/3 20 pts ◆

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

  • Champion of the Light 5/5 25 pts ★

    Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.

  • Unsealed Wrath 1/1 30 pts ★

    Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

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