Paladin Retribution 5/0/23

Holy 5 · Protection 0 · Retribution 23 · 28 points · 12 talents

A public Paladin build saved with this calculator. It spends 28 points, 5/0/23 across Holy, Protection, Retribution, and takes 12 talents, 3 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Holy: 5 points

  • Healing Light 3/3 5 pts ◆

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

  • Purifying Power 2/2 5 pts ★

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Retribution: 23 points

  • Benediction 5/5 ◆

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

  • Improved Judgement 2/2 5 pts ◆

    Decreases the cooldown of your Judgement ability by 2 sec.

  • Conviction 3/3 5 pts ◆

    Improves your chance to get a critical strike with all spells and attacks by 6%.

  • Sanctified Judgement 2/3 5 pts ★

    Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

  • Vindication 3/3 10 pts ◆

    Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

  • Seal of Command 1/1 10 pts ◆

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 74 Holy damage, 136 to 148 if the target is stunned or incapacitated.

  • Sacred Arbiter 1/1 15 pts ★

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Two-Handed Weapon Specialization 3/3 15 pts ◆

    Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

  • Repentance 1/1 20 pts

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Vengeance 2/3 20 pts ◆

    Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

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