Mage Frost 20/0/31
Arcane 20 · Fire 0 · Frost 31 · 51 points · 20 talents
A public Mage build saved with this calculator. It spends 51 points, 20/0/31 across Arcane, Fire, Frost, and takes 20 talents — 2 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Mage calculator →
Arcane — 20 points
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Wand Specialization 2/2
Increases your damage with Wands by 25%.
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Improved Channeling 3/5 ◆
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
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Arcane Subtlety 2/2 5 pts ◆
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
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Magic Absorption 2/2 5 pts ◆
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
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Arcane Concentration 5/5 5 pts
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Resilience 1/2 5 pts ◆
Increases your Armor by an amount equal to 25% of your Intellect.
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Improved Counterspell 2/2 15 pts ◆
Your Counterspell also Silences the target for 4 sec.
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Arcane Meditation 3/3 15 pts ◆
Allows 50% of your Mana regeneration to continue while casting.
Frost — 31 points
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Improved Frostbolt 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
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Elemental Precision 5/5 ◆
Improves your chance to hit with Frost and Fire spells by 5%.
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Ice Shards 5/5 5 pts
Increases the critical strike damage bonus of your Frost spells by 100%.
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Improved Frost Nova 2/2 5 pts
Reduces the cooldown of your Frost Nova spell by 4 sec.
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Piercing Ice 3/3 10 pts
Increases the damage done by your Frost spells by 6%.
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Frost Channeling 3/3 10 pts
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
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Ice Lance 1/1 10 pts ★
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
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Ice Block 1/1 15 pts ◆
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
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Cold Snap 1/1 20 pts ◆
Finishes the remaining cooldown on all your other Frost spells.
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Fingers of Frost 2/2 20 pts ★
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
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Winter's Chill 2/5 25 pts ◆
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
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Ice Barrier 1/1 30 pts ◆
Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.