Mage Frost 20/0/31

Arcane 20 · Fire 0 · Frost 31 · 51 points · 20 talents

A public Mage build saved with this calculator. It spends 51 points, 20/0/31 across Arcane, Fire, Frost, and takes 20 talents — 2 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 20 points

  • Wand Specialization 2/2

    Increases your damage with Wands by 25%.

  • Improved Channeling 3/5

    Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Magic Absorption 2/2 5 pts

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane Concentration 5/5 5 pts

    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Arcane Resilience 1/2 5 pts

    Increases your Armor by an amount equal to 25% of your Intellect.

  • Improved Counterspell 2/2 15 pts

    Your Counterspell also Silences the target for 4 sec.

  • Arcane Meditation 3/3 15 pts

    Allows 50% of your Mana regeneration to continue while casting.

Frost — 31 points

  • Improved Frostbolt 5/5

    Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Elemental Precision 5/5

    Improves your chance to hit with Frost and Fire spells by 5%.

  • Ice Shards 5/5 5 pts

    Increases the critical strike damage bonus of your Frost spells by 100%.

  • Improved Frost Nova 2/2 5 pts

    Reduces the cooldown of your Frost Nova spell by 4 sec.

  • Piercing Ice 3/3 10 pts

    Increases the damage done by your Frost spells by 6%.

  • Frost Channeling 3/3 10 pts

    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

  • Ice Lance 1/1 10 pts

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Ice Block 1/1 15 pts

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  • Cold Snap 1/1 20 pts

    Finishes the remaining cooldown on all your other Frost spells.

  • Fingers of Frost 2/2 20 pts

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

  • Winter's Chill 2/5 25 pts

    Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.

  • Ice Barrier 1/1 30 pts

    Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

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