Mage Arcane 34/0/17

Arcane 34 · Fire 0 · Frost 17 · 51 points · 18 talents

A public Mage build saved with this calculator. It spends 51 points, 34/0/17 across Arcane, Fire, Frost, and takes 18 talents — 2 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 34 points

  • Arcane Focus 5/5

    Improves your chance to hit with Arcane spells by 5%.

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Magic Absorption 2/2 5 pts

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane Concentration 5/5 5 pts

    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Arcane Geometry 2/2 10 pts

    Increases the range of your Arcane spells by 6 yards.

  • Arcane Impact 3/3 10 pts

    Increases the critical strike chance of your Arcane spells by 6%.

  • Arcane Blast 1/1 10 pts

    Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Meditation 3/3 15 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Missile Barrage 1/1 15 pts

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Presence of Mind 1/1 20 pts

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind 5/5 20 pts

    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

  • Arcane Instability 3/3 25 pts

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

  • Arcane Power 1/1 30 pts

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Frost — 17 points

  • Improved Frostbolt 5/5

    Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Ice Shards 5/5 5 pts

    Increases the critical strike damage bonus of your Frost spells by 100%.

  • Piercing Ice 3/3 10 pts

    Increases the damage done by your Frost spells by 6%.

  • Frost Channeling 3/3 10 pts

    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

  • Ice Block 1/1 15 pts

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

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