Magic Absorption

Mage · Arcane · opens at 5 points spent · 2 ranks

Magic Absorption works differently in World of Warcraft: Forever than it does in Classic Era.

Magic Absorption ranks in Forever

  1. Rank 1 Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
  2. Rank 2 Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

What Magic Absorption does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side. It has 5 ranks in Classic Era rather than 2.

  1. Rank 1 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
  2. Rank 2 Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

Where Magic Absorption sits in the Arcane tree

Magic Absorption is a Arcane talent for Mage. You need 5 points in Arcane before the row it sits on opens.

How often people take Magic Absorption

77 of the 109 public Mage builds saved here — 71% — put at least one point in Magic Absorption. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Builds that take Magic Absorption

8 of the public Mage builds written up here spend points on Magic Absorption.

Where this came from

Changed in Forever.

  • Forever client build 1.60.1.69893