Mage Arcane 34/17/0

Arcane 34 · Fire 17 · Frost 0 · 51 points · 18 talents

A public Mage build saved with this calculator. It spends 51 points, 34/17/0 across Arcane, Fire, Frost, and takes 18 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 34 points

  • Arcane Focus 5/5

    Improves your chance to hit with Arcane spells by 5%.

  • Improved Channeling 5/5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Arcane Concentration 5/5 5 pts

    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Arcane Geometry 2/2 10 pts

    Increases the range of your Arcane spells by 6 yards.

  • Arcane Blast 1/1 10 pts

    Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Meditation 3/3 15 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Missile Barrage 1/1 15 pts

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Presence of Mind 1/1 20 pts

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind 5/5 20 pts

    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

  • Arcane Instability 3/3 25 pts

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

  • Arcane Power 1/1 30 pts

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire — 17 points

  • Improved Fireball 5/5

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

  • Ignite 5/5 5 pts

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Flame Throwing 2/2 5 pts

    Increases the range of your Fire spells by 6 yards.

  • Burning Soul 3/3 10 pts

    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  • Pyroblast 1/1 10 pts

    Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

  • Hot Streak 1/1 15 pts

    Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

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