Mage Arcane 22/0/14

Arcane 22 · Fire 0 · Frost 14 · 36 points · 17 talents

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A public Mage build saved with this calculator. It spends 36 points, 22/0/14 across Arcane, Fire, Frost, and takes 17 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 22 points

  • Improved Channeling 5/5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Magic Absorption 2/2 5 pts

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane Resilience 2/2 5 pts

    Increases your Armor by an amount equal to 50% of your Intellect.

  • Arcane Impact 2/3 10 pts

    Increases the critical strike chance of your Arcane spells by 4%.

  • Arcane Blast 1/1 10 pts

    Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Shielding 1/2 15 pts

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

  • Missile Barrage 1/1 15 pts

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Presence of Mind 1/1 20 pts

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind 1/5 20 pts

    Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

  • Arcane Instability 3/3 25 pts

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

  • Arcane Power 1/1 30 pts

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Frost — 14 points

  • Improved Frostbolt 5/5

    Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Permafrost 3/3 5 pts

    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

  • Improved Frost Nova 2/2 5 pts

    Reduces the cooldown of your Frost Nova spell by 4 sec.

  • Ice Lance 1/1 10 pts

    Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Improved Blizzard 3/3 10 pts

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

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