Mage Arcane 22/0/14
Arcane 22 · Fire 0 · Frost 14 · 36 points · 17 talents
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A public Mage build saved with this calculator. It spends 36 points, 22/0/14 across Arcane, Fire, Frost, and takes 17 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Mage calculator →
Arcane — 22 points
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Improved Channeling 5/5 ◆
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
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Arcane Subtlety 2/2 5 pts ◆
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
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Magic Absorption 2/2 5 pts ◆
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
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Arcane Resilience 2/2 5 pts ◆
Increases your Armor by an amount equal to 50% of your Intellect.
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Arcane Impact 2/3 10 pts ◆
Increases the critical strike chance of your Arcane spells by 4%.
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Arcane Blast 1/1 10 pts ★
Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
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Arcane Shielding 1/2 15 pts ◆
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
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Missile Barrage 1/1 15 pts ★
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
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Presence of Mind 1/1 20 pts
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
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Arcane Mind 1/5 20 pts ◆
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
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Arcane Instability 3/3 25 pts ◆
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
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Arcane Power 1/1 30 pts ◆
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Frost — 14 points
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Improved Frostbolt 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
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Permafrost 3/3 5 pts ◆
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
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Improved Frost Nova 2/2 5 pts
Reduces the cooldown of your Frost Nova spell by 4 sec.
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Ice Lance 1/1 10 pts ★
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
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Improved Blizzard 3/3 10 pts ◆
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.