Mage Arcane 16/3/3
Arcane 16 · Fire 3 · Frost 3 · 22 points · 12 talents
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A public Mage build saved with this calculator. It spends 22 points, 16/3/3 across Arcane, Fire, Frost, and takes 12 talents, 3 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Arcane: 16 points
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Arcane Resilience 3/3 ◆
Increases your Armor by an amount equal to 75% of your Intellect.
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Magic Absorption 2/2 5 pts ◆
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
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Missile Barrage 2/2 5 pts ★
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
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Arcane Geometry 1/2 10 pts ◆
Increases the range of your Arcane spells by 3 yards.
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Arcane Blast 1/1 10 pts ★
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
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Arcane Shielding 1/2 15 pts ◆
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
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Arcane Wrath 1/1 15 pts ★
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
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Arcane Mind 1/5 20 pts ◆
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
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Arcane Instability 3/3 25 pts ◆
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
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Arcane Power 1/1 30 pts ◆
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire: 3 points
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Incineration 3/5 ◆
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Frost: 3 points
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Precision 3/3 ◆
Improves your chance to hit with all spells by 6%.