Mage Arcane 20/11/5

Arcane 20 · Fire 11 · Frost 5 · 36 points · 16 talents

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A public Mage build saved with this calculator. It spends 36 points, 20/11/5 across Arcane, Fire, Frost, and takes 16 talents — 2 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane — 20 points

  • Improved Channeling 5/5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

  • Arcane Subtlety 2/2 5 pts

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

  • Magic Absorption 2/2 5 pts

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane Resilience 2/2 5 pts

    Increases your Armor by an amount equal to 50% of your Intellect.

  • Arcane Blast 1/1 10 pts

    Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Shielding 1/2 15 pts

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

  • Missile Barrage 1/1 15 pts

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Presence of Mind 1/1 20 pts

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind 1/5 20 pts

    Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

  • Arcane Instability 3/3 25 pts

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

  • Arcane Power 1/1 30 pts

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire — 11 points

  • Wake of Fire 2/2

    Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.

  • Incineration 3/3

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

  • Ignite 5/5 5 pts

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Pyroblast 1/1 10 pts

    Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

Frost — 5 points

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