Mage Frost 18/0/33
Arcane 18 · Fire 0 · Frost 33 · 51 points · 20 talents
A public Mage build saved with this calculator. It spends 51 points, 18/0/33 across Arcane, Fire, Frost, and takes 20 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Mage calculator →
Arcane — 18 points
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Improved Channeling 5/5 ◆
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
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Arcane Concentration 5/5 5 pts
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Geometry 2/2 10 pts ◆
Increases the range of your Arcane spells by 6 yards.
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Arcane Impact 3/3 10 pts ◆
Increases the critical strike chance of your Arcane spells by 6%.
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Improved Counterspell 2/2 15 pts ◆
Your Counterspell also Silences the target for 4 sec.
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Missile Barrage 1/1 15 pts ★
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Frost — 33 points
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Improved Frostbolt 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
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Ice Shards 5/5 5 pts
Increases the critical strike damage bonus of your Frost spells by 100%.
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Permafrost 3/3 5 pts ◆
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
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Improved Frost Nova 2/2 5 pts
Reduces the cooldown of your Frost Nova spell by 4 sec.
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Frostbite 3/3 5 pts ◆
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
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Piercing Ice 1/3 10 pts
Increases the damage done by your Frost spells by 2%.
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Ice Lance 1/1 10 pts ★
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
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Improved Blizzard 3/3 10 pts ◆
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
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Arctic Reach 2/2 15 pts
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
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Ice Block 1/1 15 pts ◆
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
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Shatter 3/3 15 pts ◆
Increases the critical strike chance of all your spells against Frozen targets by 50%.
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Cold Snap 1/1 20 pts ◆
Finishes the remaining cooldown on all your other Frost spells.
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Fingers of Frost 2/2 20 pts ★
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
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Ice Barrier 1/1 30 pts ◆
Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.