Arcane Geometry

Mage · Arcane · opens at 10 points spent · 2 ranks

Arcane Geometry works differently in World of Warcraft: Forever than it does in Classic Era.

Arcane Geometry ranks in Forever

  1. Rank 1 Increases the range of your Arcane spells by 3 yards.
  2. Rank 2 Increases the range of your Arcane spells by 6 yards.

What Arcane Geometry does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.

  1. Rank 1 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
  2. Rank 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Where Arcane Geometry sits in the Arcane tree

Arcane Geometry is a Arcane talent for Mage. You need 10 points in Arcane before the row it sits on opens.

How often people take Arcane Geometry

33 of the 109 public Mage builds saved here — 30% — put at least one point in Arcane Geometry. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Builds that take Arcane Geometry

7 of the public Mage builds written up here spend points on Arcane Geometry.

Where this came from

Changed in Forever.

  • Forever client build 1.60.1.69893