Mage Arcane 35/11/5
Arcane 35 · Fire 11 · Frost 5 · 51 points · 17 talents
A public Mage build saved with this calculator. It spends 51 points, 35/11/5 across Arcane, Fire, Frost, and takes 17 talents — 2 of them new in Forever and 12 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Mage calculator →
Arcane — 35 points
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Arcane Focus 5/5 ◆
Improves your chance to hit with Arcane spells by 5%.
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Improved Channeling 5/5 ◆
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
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Arcane Subtlety 2/2 5 pts ◆
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
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Arcane Concentration 5/5 5 pts
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Impact 3/3 10 pts ◆
Increases the critical strike chance of your Arcane spells by 6%.
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Arcane Blast 1/1 10 pts ★
Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
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Arcane Meditation 3/3 15 pts ◆
Allows 50% of your Mana regeneration to continue while casting.
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Missile Barrage 1/1 15 pts ★
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
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Presence of Mind 1/1 20 pts
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
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Arcane Mind 5/5 20 pts ◆
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
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Arcane Instability 3/3 25 pts ◆
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
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Arcane Power 1/1 30 pts ◆
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire — 11 points
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Wake of Fire 2/2 ◆
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
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Incineration 3/3 ◆
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
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Ignite 5/5 5 pts
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
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Pyroblast 1/1 10 pts ◆
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
Frost — 5 points
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Elemental Precision 5/5 ◆
Improves your chance to hit with Frost and Fire spells by 5%.