Mage Fire 19/20/0
Arcane 19 · Fire 20 · Frost 0 · 39 points · 18 talents
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A public Mage build saved with this calculator. It spends 39 points, 19/20/0 across Arcane, Fire, Frost, and takes 18 talents, 3 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Arcane: 19 points
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Improved Channeling 5/5 ◆
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
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Arcane Subtlety 1/2 5 pts ◆
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
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Magic Absorption 2/2 5 pts ◆
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
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Arcane Concentration 1/5 5 pts
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Arcane Resilience 2/2 5 pts ◆
Increases your Armor by an amount equal to 50% of your Intellect.
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Arcane Blast 1/1 10 pts ★
Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
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Arcane Shielding 1/2 15 pts ◆
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
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Arcane Wrath 1/1 15 pts ★
Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
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Arcane Mind 1/5 20 pts ◆
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
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Arcane Instability 3/3 25 pts ◆
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
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Arcane Power 1/1 30 pts ◆
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire: 20 points
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Incineration 3/3 ◆
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
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Improved Fireball 5/5 ◆
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
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Ignite 5/5 5 pts
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
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Burning Soul 2/3 10 pts ◆
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
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Pyroblast 1/1 10 pts ◆
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
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Improved Scorch 3/3 15 pts ◆
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
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Heating Up 1/1 15 pts ★
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.