Mage Fire 19/20/0

Arcane 19 · Fire 20 · Frost 0 · 39 points · 18 talents

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A public Mage build saved with this calculator. It spends 39 points, 19/20/0 across Arcane, Fire, Frost, and takes 18 talents, 3 of them new in Forever and 13 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arcane: 19 points

  • Improved Channeling 5/5 ◆

    Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

  • Arcane Subtlety 1/2 5 pts ◆

    Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

  • Magic Absorption 2/2 5 pts ◆

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Arcane Concentration 1/5 5 pts

    Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Arcane Resilience 2/2 5 pts ◆

    Increases your Armor by an amount equal to 50% of your Intellect.

  • Arcane Blast 1/1 10 pts ★

    Blasts the target with energy, dealing 33 to 39 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

  • Arcane Shielding 1/2 15 pts ◆

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

  • Arcane Wrath 1/1 15 pts ★

    Launches a projectile of pure Arcane energy at the enemy target, causing 121 to 147 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

  • Arcane Mind 1/5 20 pts ◆

    Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

  • Arcane Instability 3/3 25 pts ◆

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

  • Arcane Power 1/1 30 pts ◆

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire: 20 points

  • Incineration 3/3 ◆

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

  • Improved Fireball 5/5 ◆

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

  • Ignite 5/5 5 pts

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Burning Soul 2/3 10 pts ◆

    Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

  • Pyroblast 1/1 10 pts ◆

    Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.

  • Improved Scorch 3/3 15 pts ◆

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  • Heating Up 1/1 15 pts ★

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

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