Naturalist

Druid · Restoration · opens at 5 points spent · 5 ranks

Naturalist works differently in World of Warcraft: Forever than it does in Classic Era.

Naturalist ranks in Forever

  1. Rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
  2. Rank 2 Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
  3. Rank 3 Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
  4. Rank 4 Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
  5. Rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

What Naturalist does in Classic Era

Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.

  1. Rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec.
  2. Rank 2 Reduces the cast time of your Healing Touch spell by 0.2 sec.
  3. Rank 3 Reduces the cast time of your Healing Touch spell by 0.3 sec.
  4. Rank 4 Reduces the cast time of your Healing Touch spell by 0.4 sec.
  5. Rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec.

Where Naturalist sits in the Restoration tree

Naturalist is a Restoration talent for Druid. You need 5 points in Restoration before the row it sits on opens. Taking it opens Nature's Swiftness.

How often people take Naturalist

72 of the 143 public Druid builds saved here — 50% — put at least one point in Naturalist. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.

Builds that take Naturalist

8 of the public Druid builds written up here spend points on Naturalist.

Where this came from

Changed in Forever.

  • Forever client build 1.60.1.69893