Druid Restoration 11/0/40
Balance 11 · Feral Combat 0 · Restoration 40 · 51 points · 17 talents
A public Druid build saved with this calculator. It spends 51 points, 11/0/40 across Balance, Feral Combat, Restoration, and takes 17 talents — 6 of them new in Forever and 7 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
Open this build in the Druid calculator →
Balance — 11 points
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Genesis 5/5 ★
Increases the periodic damage and healing done by your spells and abilities by 5%.
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Moonglow 3/3 5 pts ◆
Reduces the Mana cost of your damaging spells by 25%.
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Nature's Majesty 2/2 5 pts ★
Increases your critical strike chance with spells and melee attacks by 4%.
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Nature's Splendor 1/1 10 pts ★
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Restoration — 40 points
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Nature's Focus 5/5 ◆
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
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Naturalist 5/5 5 pts ◆
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
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Reflection 3/3 10 pts ◆
Allows 50% of your Mana regeneration to continue while casting.
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Gift of Nature 5/5 10 pts ◆
Increases the effect of all your healing spells by 10%.
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Gift of the Earthmother 1/1 10 pts ★
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
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Tranquil Spirit 5/5 15 pts
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
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Improved Rejuvenation 3/3 15 pts
Increases the effect of your Rejuvenation spell by 15%.
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Swiftmend 1/1 15 pts ◆
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
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Nature's Swiftness 1/1 20 pts
When activated, your next Nature spell becomes an instant cast spell.
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Living Spirit 3/3 20 pts ★
Increases your Spirit by 15%.
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Improved Tranquility 2/2 20 pts ◆
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
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Improved Regrowth 5/5 25 pts
Increases the critical effect chance of your Regrowth spell by 50%.
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Wild Growth 1/1 30 pts ★
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.