Druid Balance 27/0/10

Balance 27 · Feral Combat 0 · Restoration 10 · 37 points · 14 talents

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A public Druid build saved with this calculator. It spends 37 points, 27/0/10 across Balance, Feral Combat, Restoration, and takes 14 talents — 3 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance — 27 points

  • Genesis 5/5

    Increases the periodic damage and healing done by your spells and abilities by 5%.

  • Improved Moonfire 2/2 5 pts

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Majesty 2/2 5 pts

    Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's Reach 2/2 5 pts

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Improved Entangling Roots 2/3 10 pts

    Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

  • Insect Swarm 1/1 15 pts

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

  • Vengeance 1/5 15 pts

    Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

  • Improved Starfire 5/5 15 pts

    Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

  • Overgrowth 2/2 20 pts

    Increases the maximum number of targets you may have affected by Entangling Roots by 2.

  • Eclipse 1/3 20 pts

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

  • Moonfury 3/5 25 pts

    Increases the damage done by your Arcane and Nature spells by 6%.

  • Moonkin Form 1/1 30 pts

    Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Restoration — 10 points

  • Nature's Focus 5/5

    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  • Naturalist 5/5 5 pts

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

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