Druid Restoration 8/0/39

Balance 8 · Feral Combat 0 · Restoration 39 · 47 points · 15 talents

3 up · 0 down · 28 views

A public Druid build saved with this calculator. It spends 47 points, 8/0/39 across Balance, Feral Combat, Restoration, and takes 15 talents, 2 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

Open this build in the Druid calculator →

Balance: 8 points

  • Moonglow 3/3 5 pts ◆

    Reduces the Mana cost of your damaging spells by 25%.

  • Improved Moonfire 2/2 5 pts ◆

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Reach 2/2 5 pts ◆

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

  • Insect Swarm 1/1 15 pts ◆

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Restoration: 39 points

  • Nature's Focus 5/5 ◆

    Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

  • Heart of the Wild 5/5 ◆

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

  • Naturalist 5/5 5 pts ◆

    Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

  • Gift of Nature 5/5 10 pts ◆

    Increases the effect of all your healing spells by 10%.

  • Tranquil Spirit 5/5 15 pts

    Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

  • Improved Rejuvenation 3/3 15 pts

    Increases the effect of your Rejuvenation spell by 15%.

  • Swiftmend 1/1 15 pts ◆

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell becomes an instant cast spell.

  • Living Spirit 3/3 20 pts ★

    Increases your Spirit by 15%.

  • Improved Regrowth 5/5 25 pts

    Increases the critical effect chance of your Regrowth spell by 50%.

  • Wild Growth 1/1 30 pts ★

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Other Druid builds people saved