Druid

Druid talents

Points left 51Req. level 10 / 0 / 0
Balance

Balance

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Feral Combat

Feral Combat

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Restoration

Restoration

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★New in Forever (14)◆Changed from Classic (33)✓Same as Classic (5)Red border: changed in the latest patchClick adds a point, right-click removes, shift-click fills.

Read from the WoW: Forever client, build 1.60.1.70790 with the server's hotfixes of 6 November, and Blizzard's notes of 2 November where the client does not carry them yet (ringed). Classic text from 1.15.9.69722.

Druid spellbook

54 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →

Feral Combat

28 spells
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Restoration

13 spells
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Balance

13 spells
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Unmarked spells are identical to Classic Era build 1.15.9.69722. Hover or tap a spell for its tooltip.

Latest Druid patch notes

The last 3 builds and announcements that touched the druid, newest first, read from the client or, where marked, announced by Blizzard and not in the client yet. All patch notes →

4 November 2026 · Server hotfixes of 4 November1 talent, 8 spellsin the patch notes

Feral Combat

  • Rend and Tear: Increases damage done by your melee abilities on Bleeding targets by 3/6/9/12/15% (was 2/4/6/8/10%).

Spells

  • Claw: Rank 5, 5 ranks changed: Claw the enemy for 140% (was 110%) normal damage plus 115. Awards 1 combo point.
  • Ferocious Bite: Rank 5, 5 ranks changed: Finishing move that causes damage per combo point and converts each extra point of energy into 3.1 (was 2.5) additional damage. Damage is increased by your Attack Power. 1 point : 215 (was 173)-279 (was 223) damage 2 points: 375 (was 301)-439 (was 351) damage 3 points: 535 (was 429)-599 (was 479) damage 4 points: 695 (was 557)-759 (was 607) damage 5 points: 855 (was 685)-919 (was 735) damage
  • Pounce: Rank 3, 3 ranks changed: Pounce, stunning the target for 2 sec and causing 186 (was 150) damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
  • Rake: Rank 4, 4 ranks changed: Rake the target for 76 (was 61) damage and an additional 126 (was 102) damage over 9 sec. Awards 1 combo point.
  • Ravage: Rank 4, 4 ranks changed: Ravage the target, causing 435% (was 350%) damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point.
  • Rip: Rank 6, 6 ranks changed: Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 305.4 (was 243) damage over 12 sec. 2 points: 496.8 (was 396) damage over 12 sec. 3 points: 688.2 (was 549) damage over 12 sec. 4 points: 879.6 (was 702) damage over 12 sec. 5 points: 1071 (was 855) damage over 12 sec.
  • Shred: Rank 5, 5 ranks changed: Shred the target, causing 200% (was 155%) damage plus 80 to the target. Must be behind the target. Awards 1 combo point.
  • Starfire: Rank 7, 7 ranks changed: Causes 490 (was 350) to 576 (was 412) Arcane damage to the target.
3 November 2026 · Build 1.60.1.707551 spellin the patch notes

Spells

  • New spell: Poised, learned at level 32. While at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
2 November 2026 · Blizzard's notes, announced13 changesin the patch notes
  • Bear Form and Dire Bear Form: threat bonus now 115% (was 50%). in the server's hotfixesIn the server's hotfixes of 4 November.
  • Poised, a new passive at level 32: out of combat at full Energy, your next Energy ability costs 10 less. in the newest buildIn build 1.60.1.70753 (spells 1328829 and 1328827, -10 Energy), not in 70707 or its hotfixes.
  • Shred: weapon damage 200% (was 155%). in the server's hotfixesIn the server's hotfixes of 4 November.
  • Claw: weapon damage 140% (was 110%). in the server's hotfixesIn the server's hotfixes of 4 November.
  • Ravage: weapon damage 435% (was 350%). in the server's hotfixesIn the server's hotfixes of 4 November.
  • Rip: base points and attack power scaling up about 25%. in the server's hotfixesIn the server's hotfixes of 4 November.
  • Rake: base points and attack power scaling up about 25%. in the server's hotfixesIn the server's hotfixes of 4 November.
  • Ferocious Bite: base points and attack power scaling up about 25%. in the server's hotfixesIn the server's hotfixes of 4 November.
  • Pounce: base points and attack power scaling up about 25%. in the server's hotfixesIn the server's hotfixes of 4 November.
  • Starfire: base damage up about 40%. in the server's hotfixesIn the server's hotfixes of 4 November.

Balance

  • Moonkin Form: its critical strike bonus applies to all critical strikes again, and is again exclusive with Leader of the Pack. partly in the clientThe aura gives 3% Critical Strike chance of every type, raid-wide, since build 70685; no tooltip says it is exclusive.

Feral Combat

  • Leader of the Pack: its critical strike bonus applies to all critical strikes again, and is again exclusive with Moonkin Aura. partly in the clientThe aura gives 3% Critical Strike chance of every type, raid-wide, since build 70685; no tooltip says it is exclusive.
  • Rend and Tear: moved to column 1 (was column 3); damage bonus 3/6/9/12/15% (was 2/4/6/8/10%). partly in the clientRow 6, column 1 in the client, but the bonus still reads 2/4/6/8/10%.

Druid talent changes from Classic to Forever

Classic Era gave the Druid 47 talents. Forever keeps 38 of them (5 word for word, 31 with a rewritten tooltip and 2 with the same sentence and different numbers) and renames 5, changes the rank count of 7, adds 14 new talents and leaves 8 out of the trees (2 of those are taught by trainers instead). Feral Combat moved most: 7 new, 13 changed, 2 gone and 0 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.

New Druid talents in Forever (14)

Changed Druid talents (33)

Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.

Classic Druid talents not in the Forever trees (8)

Questions about Druid talent changes

How many Druid talents changed from Classic in WoW Forever?
Of the 47 Druid talents in Classic Era, 5 read exactly the same in Forever, 33 have a different tooltip, name or rank count, and 8 are not in the Forever trees. Forever adds 14 new Druid talents, for 52 in all.
What are the new Druid talents in WoW Forever?
14 Druid talents have no counterpart in Classic Era: Genesis, Nature's Majesty, Nature's Splendor, Eclipse, Lacerate, Predatory Discipline, Natural Instinct, Rend and Tear, Natural Reaction, Primal Bite, Shifting Power, Bloom, Living Spirit and Wild Growth.
Which Classic Druid talents are not in WoW Forever?
8 Classic Era Druid talents are not in the Forever trees: Improved Thorns, Natural Weapons, Nature's Grasp, Omen of Clarity, Faerie Fire (Feral), Feral Aggression, Improved Enrage and Improved Mark of the Wild. Nature's Grasp and Faerie Fire (Feral) are taught by trainers instead.
Which Druid tree changed the most in WoW Forever?
Feral Combat: 7 new talents, 13 changed and 2 gone from the tree, against 0 left exactly as in Classic.
Which Druid talents were renamed in WoW Forever?
5 Druid talents keep their Classic spell under a new name: Overgrowth (was Improved Nature's Grasp), Feral Swiftness (was Feline Swiftness), Shredding Attacks (was Improved Shred), Blood Frenzy (was Primal Fury) and Naturalist (was Improved Healing Touch).

Measured from Forever client build 1.60.1.70790, with the server's hotfixes as the WoW: Forever client's hotfix cache held them on 6 November 2026, against Classic Era 1.15.9.69722. 5 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →

Every Druid talent in WoW Forever

The full text of all 52 Druid talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.

Druid Balance talents

  • Improved Wrath 5 ranks ◆

    Rank 1 Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

    Rank 5 Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

    Classic rank 1 Reduces the cast time of your Wrath spell by 0.1 sec.

    Classic rank 5 Reduces the cast time of your Wrath spell by 0.5 sec.

  • Genesis 5 ranks ★

    Rank 1 Increases the periodic damage and healing done by your spells and abilities by 2%.

    Rank 5 Increases the periodic damage and healing done by your spells and abilities by 10%.

  • Moonglow 3 ranks 5 points ◆

    Rank 1 Reduces the Mana cost of your damaging spells by 8%.

    Rank 3 Reduces the Mana cost of your damaging spells by 25%.

    Classic rank 1 Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

    Classic rank 3 Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

  • Improved Moonfire 2 ranks 5 points ◆

    Rank 1 Increases the damage and critical strike chance of your Moonfire spell by 5%.

    Rank 2 Increases the damage and critical strike chance of your Moonfire spell by 10%.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases the damage and critical strike chance of your Moonfire spell by 2%.

    Classic rank 2 Increases the damage and critical strike chance of your Moonfire spell by 4%.

  • Nature's Majesty 2 ranks 5 points ★

    Rank 1 Increases your critical strike chance with spells and melee attacks by 2%.

    Rank 2 Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's Reach 2 ranks 5 points ◆

    Rank 1 Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

    Rank 2 Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

    Classic rank 1 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

    Classic rank 2 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.

  • Improved Entangling Roots 3 ranks 10 points ◆

    Rank 1 Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

    Rank 3 Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

    Classic rank 1 Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

    Classic rank 3 Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

  • Nature's Splendor 1 rank 10 points ★

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

  • Insect Swarm 1 rank 15 points ◆

    45 Mana · 30 yd range · Instant

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    Classic The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

  • Vengeance 5 ranks 15 points ◆

    Rank 1 Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

    Rank 5 Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

    Classic rank 1 Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

    Classic rank 5 Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.

  • Improved Starfire 5 ranks 15 points ◆

    Rank 1 Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

    Rank 5 Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

    Classic rank 1 Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.

    Classic rank 5 Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.

  • Overgrowth 2 ranks 20 points ◆

    Rank 1 Increases the maximum number of targets you may have affected by Entangling Roots by 1.

    Rank 2 Increases the maximum number of targets you may have affected by Entangling Roots by 2.

    Classic Was Improved Nature's Grasp. 4 ranks in Classic Era.

    Classic rank 1 Increases the chance for your Nature's Grasp to entangle an enemy by 15%.

    Classic rank 2 Increases the chance for your Nature's Grasp to entangle an enemy by 30%.

  • Nature's Grace 1 rank 20 points ◆

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

    Classic All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

  • Eclipse 3 ranks 20 points ★

    Rank 1 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

    Rank 3 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.

  • Moonfury 5 ranks 25 points ◆

    Rank 1 Increases the damage done by your Arcane and Nature spells by 2%.

    Rank 5 Increases the damage done by your Arcane and Nature spells by 10%.

    Classic rank 1 Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.

    Classic rank 5 Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

  • Moonkin Form 1 rank 30 points ◆

    35% of base mana · Instant

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Classic Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Druid Feral Combat talents

  • Ferocity 5 ranks ◆

    Rank 1 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

    Rank 5 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

    Classic rank 1 Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

    Classic rank 5 Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

  • Furor 5 ranks ◆

    Rank 1 Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

    Rank 5 Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

    Classic rank 1 Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    Classic rank 5 Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

  • Feral Swiftness 2 ranks 5 points ◆

    Rank 1 Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

    Rank 2 Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

    Classic Was Feline Swiftness.

    Classic rank 1 Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.

    Classic rank 2 Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.

  • Feral Instinct 3 ranks 5 points ◆

    Rank 1 Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

    Rank 3 Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

    Classic rank 3 Increases threat caused in Bear and Dire Bear Form by 9% and reduces the chance enemies have to detect you while Prowling.

  • Brutal Impact 2 ranks 5 points ◆

    Rank 1 Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

    Rank 2 Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

    Classic rank 1 Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

    Classic rank 2 Increases the stun duration of your Bash and Pounce abilities by 1 sec.

  • Thick Hide 3 ranks 5 points ◆

    Rank 1 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    Rank 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases your Armor contribution from items by 2%.

    Classic rank 3 Increases your Armor contribution from items by 6%.

  • Shredding Attacks 3 ranks 10 points ◆

    Rank 1 Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

    Rank 3 Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

    Classic Was Improved Shred. 2 ranks in Classic Era.

    Classic rank 1 Reduces the Energy cost of your Shred ability by 6.

    Classic rank 3 Reduces the Energy cost of your Shred ability by 12.

  • Savage Fury 2 ranks 10 points ◆

    Rank 1 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

    Rank 2 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

    Classic rank 1 Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

    Classic rank 2 Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.

  • Feral Charge 1 rank 10 points ◆

    5 Rage · 25 yd range · Instant · 15 sec cooldown

    Requires Bear Form, Dire Bear Form. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

    Classic Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

  • Sharpened Claws 2 ranks 10 points ◆

    Rank 1 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

    Rank 2 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

    Classic 3 ranks in Classic Era.

    Classic rank 1 Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

    Classic rank 2 Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.

  • Predatory Strikes 3 ranks 15 points ◆

    Rank 1 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

    Rank 3 Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

    Classic rank 1 Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

    Classic rank 3 Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.

  • Lacerate 1 rank 15 points ★

    15 Rage · Melee Range · Instant

    Requires Bear Form, Dire Bear Form

    Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

  • Predatory Discipline 1 rank 15 points ★

    Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

  • Blood Frenzy 2 ranks 15 points ◆

    Rank 1 Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

    Rank 2 Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

    Classic Was Primal Fury.

    Classic rank 1 Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

    Classic rank 2 Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

  • Leader of the Pack 1 rank 20 points ◆

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

    Classic While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

  • Natural Instinct 2 ranks 20 points ★

    Rank 1 Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

    Rank 2 Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

  • Rend and Tear 5 ranks 25 points ★

    Rank 1 Increases damage done by your melee abilities on Bleeding targets by 3%.

    Rank 5 Increases damage done by your melee abilities on Bleeding targets by 15%.

  • Natural Reaction 5 ranks 25 points ★

    Rank 1 Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

    Rank 5 Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

  • Primal Bite 1 rank 30 points ★

    20 Rage · Melee Range · Instant · 6 sec cooldown

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

  • Shifting Power 1 rank 30 points ★

    55% of base mana · Instant · 8 sec cooldown

    Requires Cat Form

    Instantly convert 55% of Base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Druid Restoration talents

  • Nature's Focus 5 ranks ◆

    Rank 1 Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

    Rank 5 Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

    Classic rank 1 Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

    Classic rank 5 Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

  • Heart of the Wild 5 ranks ◆

    Rank 1 Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

    Rank 5 Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

    Classic rank 1 Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

    Classic rank 5 Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.

  • Naturalist 5 ranks 5 points ◆

    Rank 1 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.

    Rank 5 Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

    Classic Was Improved Healing Touch.

    Classic rank 1 Reduces the cast time of your Healing Touch spell by 0.1 sec.

    Classic rank 5 Reduces the cast time of your Healing Touch spell by 0.5 sec.

  • Reflection 3 ranks 5 points ◆

    Rank 1 Allows 17% of your Mana regeneration to continue while casting.

    Rank 3 Allows 50% of your Mana regeneration to continue while casting.

    Classic rank 1 Allows 5% of your Mana regeneration to continue while casting.

    Classic rank 3 Allows 15% of your Mana regeneration to continue while casting.

  • Natural Shapeshifter 3 ranks 5 points

    Rank 1 Reduces the mana cost of all shapeshifting by 10%.

    Rank 3 Reduces the mana cost of all shapeshifting by 30%.

  • Subtlety 3 ranks 10 points ◆

    Rank 1 Reduces the threat generated by your Nature and Arcane spells by 10%.

    Rank 3 Reduces the threat generated by your Nature and Arcane spells by 30%.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Reduces the threat generated by your Healing spells by 4%.

    Classic rank 3 Reduces the threat generated by your Healing spells by 12%.

  • Gift of Nature 5 ranks 10 points ◆

    Rank 1 Increases the effect of all your healing spells by 2%.

    Rank 5 Increases the effect of all your healing spells by 10%.

    Classic rank 1 Increases the effect of all healing spells by 2%.

    Classic rank 5 Increases the effect of all healing spells by 10%.

  • Bloom 1 rank 10 points ★

    When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

  • Tranquil Spirit 5 ranks 15 points

    Rank 1 Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

    Rank 5 Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

  • Improved Rejuvenation 3 ranks 15 points

    Rank 1 Increases the effect of your Rejuvenation spell by 5%.

    Rank 3 Increases the effect of your Rejuvenation spell by 15%.

  • Swiftmend 1 rank 15 points ◆

    20% of base mana · 40 yd range · Instant · 15 sec cooldown

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

    Classic Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

  • Nature's Swiftness 1 rank 20 points

    Instant · 3 min cooldown

    When activated, your next Nature spell becomes an instant cast spell.

  • Living Spirit 3 ranks 20 points ★

    Rank 1 Increases your Spirit by 5%.

    Rank 3 Increases your Spirit by 15%.

  • Improved Tranquility 2 ranks 20 points ◆

    Rank 1 Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

    Rank 2 Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

    Classic rank 1 Reduces threat caused by Tranquility by 50%.

    Classic rank 2 Reduces threat caused by Tranquility by 100%.

  • Improved Regrowth 5 ranks 25 points

    Rank 1 Increases the critical effect chance of your Regrowth spell by 10%.

    Rank 5 Increases the critical effect chance of your Regrowth spell by 50%.

  • Wild Growth 1 rank 30 points ★

    550 Mana · 40 yd range · 3 sec cast · 6 sec cooldown

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

About the Druid data

All 52 Druid talents are read from the World of Warcraft: Forever client itself: their position, rank count, prerequisites and tooltip text (14 new to Forever, 33 changed from Classic, 5 word-for-word the same; 8 Classic Druid talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree: hover a talent to read the Classic Era tooltip under the Forever one.

Browse the Druid spellbook: trainer abilities, ranks, costs and cooldowns →