Nature's Reach ranks in Forever
- Rank 1 Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
- Rank 2 Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
What Nature's Reach does in Classic Era
Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side.
- Rank 1 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
- Rank 2 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
Where Nature's Reach sits in the Balance tree
Nature's Reach is a Balance talent for Druid. You need 5 points in Balance before the row it sits on opens.
- Same row: Moonglow, Improved Moonfire, Nature's Majesty
How often people take Nature's Reach
125 of the 143 public Druid builds saved here — 87% — put at least one point in Nature's Reach. Counted across the 1498 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.
Builds that take Nature's Reach
8 of the public Druid builds written up here spend points on Nature's Reach.
- Druid Restoration 8/7/33 — 2/2 , 89 up
- Druid Feral Combat 7/38/4 — 2/2 , 43 up
- Druid Balance 30/5/0 — 2/2 , 31 up
- Druid Feral Combat 7/42/0 — 2/2 , 30 up
- Druid Balance 26/0/13 — 2/2 , 15 up
- Druid Restoration 8/0/40 — 2/2 , 14 up
- Druid Restoration 14/11/21 — 2/2 , 6 up
- Druid Feral Combat 5/44/0 — 2/2 , 4 up
Where this came from
Changed in Forever.
- Forever client build 1.60.1.69893