Improved Slam
Warrior · Arms · opens at 25 points spent · 2 ranks
Improved Slam works differently in World of Warcraft: Forever than it does in Classic Era.
Changed in the latest patch (Blizzard's 2 November changes). See the patch notes
Improved Slam ranks in Forever
- Rank 1 Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
- Rank 2 Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
What Improved Slam does in Classic Era
Forever changed this talent. The Classic Era wording is kept here rank for rank so the two can be read side by side. It has 5 ranks in Classic Era rather than 2.
- Rank 1 Decreases the casting time of your Slam ability by 0.1 sec.
- Rank 2 Decreases the casting time of your Slam ability by 0.2 sec.
Where Improved Slam sits in the Arms tree
Improved Slam is a Arms talent for Warrior. You need 25 points in Arms before the row it sits on opens.
- Same row: Improved Hamstring
How often people take Improved Slam
22 of the 115 public Warrior builds saved here (19%) put at least one point in Improved Slam. Counted across the 1500 most viewed and voted public builds on this site. These are builds players made for themselves before the game is playable, so read them as what people are trying, not as advice.
Builds that take Improved Slam
3 of the public Warrior builds written up here spend points on Improved Slam.
- Warrior Protection 17/5/20 · 2/2 , 2 up
- Warrior Arms 22/13/0 · 2/2 , 2 up
- Warrior Arms 22/10/0 · 2/2 , 1 up
Where this came from
Changed in Forever.
- Forever client build 1.60.1.70790
- the WoW: Forever client's hotfix cache, 6 November 2026 (DBCache.bin, build 70790)