Warrior

Warrior talents

Points left 51Req. level 10 / 0 / 0
Arms

Arms

0
Fury

Fury

0
Protection

Protection

0
★New in Forever (11)◆Changed from Classic (35)✓Same as Classic (7)Red border: changed in the latest patchClick adds a point, right-click removes, shift-click fills.

Read from the WoW: Forever client, build 1.60.1.70790 with the server's hotfixes of 6 November, and Blizzard's notes of 2 November where the client does not carry them yet (ringed). Classic text from 1.15.9.69722.

Warrior spellbook

36 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →

Arms

12 spells
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Fury

14 spells
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Protection

10 spells
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Unmarked spells are identical to Classic Era build 1.15.9.69722. Hover or tap a spell for its tooltip.

Latest Warrior patch notes

The last 3 builds and announcements that touched the warrior, newest first, read from the client or, where marked, announced by Blizzard and not in the client yet. All patch notes →

4 November 2026 · Server hotfixes of 4 November1 talent, 1 spellin the patch notes

Protection

  • Defiance: Increases all threat generated in Defensive stance by an additional 7/13/20% (was 5/10/15%) while a shield is equipped.

Spells

  • Defensive Stance: A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 80% (was 30%).
3 November 2026 · Server hotfixes of 3 November14 talents, 1 spellin the patch notes

Arms

  • Improved Tactical Mastery: Now 3 points (was 5). Tactical Mastery lets you retain up to an additional 5/10/15 (was 3/6/9/12/15) Rage when you change stances.
  • Anger Management: Now requires 3 points in Improved Tactical Mastery (was 5 points in Improved Tactical Mastery).
  • Spearing Strike: A brutal attack that deals 75% (was 40%) weapon damage. Deals an additional 75% (was 80%) weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
  • Two-Handed Weapon Specialization: Increases the damage you deal with two-handed melee weapons by 2/4/6% (was 1/2/3%).
  • Bloodthrill: Now 2 points (was 5). Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% (was 4/8/12/16/20%) chance to allow an activation of Overpower.
  • Improved Slam: Reduces the cooldown of your Slam ability by 2.5/5 sec, the cast time and global cooldown by 0.25/0.5 sec, and Slam no longer interrupts or delays your melee swing.Was: Reduces the global cooldown and cast time of your Slam ability by 0.25/0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.

Fury

  • Booming Voice: Increases the area of effect of your Shouts by 10/20/30/40/50% and reduces the Rage cost by of your Shouts and Howls by 5/10/15/20/25%.Was: Increases the area of effect of your Shouts by 10/20/30/40/50% and reduces their Rage cost by 5/10/15/20/25%.
  • Enrage: Moved to Row 3, column 4 (was Row 4, column 3).
  • New talent: Reckless Swings, 1 point in Row 4. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
  • Raging Blows has been removed.
  • Gore Drinker: Moved to Row 5 (was Row 6). Now requires 3 points in Blood Craze (was 5 points in Enrage).
  • New talent: Improved Whirlwind, 2 points in Row 6. Reduces the cooldown of your Whirlwind ability by 1/2 sec and increases the damage it deals to the closest enemy by 15/30%.
  • Flurry: Moved to column 3 (was column 2). Now 3 points (was 5). No longer requires another talent (was 1 point in Death Wish). Increases your melee attack speed by 10/20/30% (was 5/10/15/20/25%) for your next 3 swings after dealing a melee critical strike.
  • Bloodthirst: Now requires 1 point in Death Wish (was none).

Spells

  • Slam: Rank 5, 5 ranks changed: 15 sec cooldown (was 18 sec cooldown).
2 November 2026 · Blizzard's notes, announced17 changesin the patch notes
  • Defensive Stance: threat bonus now 80% (was 30%). in the server's hotfixesIn the server's hotfixes of 4 November.
  • Slam: cooldown now 15 sec (was 18 sec). in the server's hotfixesIn the server's hotfixes of 3 November.

Arms

  • Improved Tactical Mastery: now 3 points, keeps 5/10/15 extra Rage on a stance change (was 5 points, 3/6/9/12/15). in the server's hotfixesIn the server's hotfixes of 3 November.
  • Two-Handed Weapon Specialization: now 2/4/6% damage with two-handed melee weapons (was 1/2/3%). in the server's hotfixesIn the server's hotfixes of 3 November.
  • Bloodthrill: now 2 points, 10/20% chance for Main Hand attacks on Rend targets to allow Overpower (was 5 points, 4/8/12/16/20%). in the server's hotfixesIn the server's hotfixes of 3 November.
  • Improved Slam: Slam's cooldown reduction now 2.5/5 sec (was 3/3 sec). in the server's hotfixesIn the server's hotfixes of 3 November.

Fury

  • Blood Craze and Gore Drinker: Health they restore no longer generates threat. not in the client files
  • Blood Craze: no longer activates while sitting. not in the client files
  • Booming Voice: also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%. in the server's hotfixesIn the server's hotfixes of 3 November.
  • Enrage: moved to Row 3 (was Row 4). in the server's hotfixesIn the server's hotfixes of 3 November.
  • Reckless Swings, a new 1-point talent in Row 4: 15 sec cooldown, costs 25% of base health, next 4 melee attacks give 5 extra Rage (8 sec). in the server's hotfixesIn the server's hotfixes of 3 November.
  • Gore Drinker: moved to Row 5 (was Row 6), now connected to Blood Craze instead of Enrage. in the server's hotfixesIn the server's hotfixes of 3 November.
  • Flurry: no longer requires Death Wish. in the server's hotfixesIn the server's hotfixes of 3 November.
  • Flurry: now 3 points, 10/20/30% attack speed for 3 swings after a critical strike (was 5 points, 5/10/15/20/25%). in the server's hotfixesIn the server's hotfixes of 3 November.
  • Improved Whirlwind, a new 2-point passive in Row 6: Whirlwind cooldown 1/2 sec shorter, 15/30% more damage to the closest enemy. in the server's hotfixesIn the server's hotfixes of 3 November.
  • Bloodthirst: now requires Death Wish. in the server's hotfixesIn the server's hotfixes of 3 November.

Protection

  • Defiance: threat bonus now 7/13/20% (was 5/10/15%). in the server's hotfixesIn the server's hotfixes of 4 November.

Warrior talent changes from Classic to Forever

Classic Era gave the Warrior 52 talents. Forever keeps 42 of them (7 word for word, 30 with a rewritten tooltip, 4 with the same sentence and different numbers and 1 differing only in capitalisation or punctuation) and renames 2, changes the rank count of 5, adds 11 new talents and leaves 10 out of the trees. Protection moved most: 3 new, 15 changed, 3 gone and 0 left exactly as in Classic. Each line below was read from the two clients and compared rank for rank; nothing is taken from patch notes.

New Warrior talents in Forever (11)

Changed Warrior talents (35)

Carried over from Classic with a different tooltip, name or rank count. Open a line to read the Classic Era text and the Forever text it was measured against.

Classic Warrior talents not in the Forever trees (10)

Questions about Warrior talent changes

How many Warrior talents changed from Classic in WoW Forever?
Of the 52 Warrior talents in Classic Era, 7 read exactly the same in Forever, 35 have a different tooltip, name or rank count, and 10 are not in the Forever trees. Forever adds 11 new Warrior talents, for 53 in all.
What are the new Warrior talents in WoW Forever?
11 Warrior talents have no counterpart in Classic Era: Spearing Strike, Bloodthrill, Weaponmaster, Lingering Rage, Furious Precision, Reckless Swings, Gore Drinker, Improved Whirlwind, Master of Defense, Vanguard and Focused Rage.
Which Classic Warrior talents are not in WoW Forever?
10 Classic Era Warrior talents are not in the Forever trees: Axe Specialization, Mace Specialization, Polearm Specialization, Sword Specialization, Improved Battle Shout, Improved Cleave, Improved Demoralizing Shout, Improved Shield Block, Improved Taunt and Toughness.
Which Warrior tree changed the most in WoW Forever?
Protection: 3 new talents, 15 changed and 3 gone from the tree, against 0 left exactly as in Classic.
Which Warrior talents were renamed in WoW Forever?
2 Warrior talents keep their Classic spell under a new name: Improved Tactical Mastery (was Tactical Mastery) and Bastion (was One-Handed Weapon Specialization).

Measured from Forever client build 1.60.1.70790, with the server's hotfixes as the WoW: Forever client's hotfix cache held them on 6 November 2026, against Classic Era 1.15.9.69722. 2 of the changed talents carry a new name; the Classic name is in the line. Every class side by side →

Every Warrior talent in WoW Forever

The full text of all 53 Warrior talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.

Warrior Arms talents

  • Improved Heroic Strike 3 ranks ◆

    Rank 1 Reduces the cost of your Heroic Strike ability by 1 Rage.

    Rank 3 Reduces the cost of your Heroic Strike ability by 3 Rage.

    Classic rank 1 Reduces the cost of your Heroic Strike ability by 1 rage point.

    Classic rank 3 Reduces the cost of your Heroic Strike ability by 3 rage points.

  • Deflection 5 ranks

    Rank 1 Increases your Parry chance by 1%.

    Rank 5 Increases your Parry chance by 5%.

  • Improved Rend 3 ranks ◆

    Rank 1 Increases the Bleed damage done by your Rend ability by 12%.

    Rank 3 Increases the Bleed damage done by your Rend ability by 35%.

    Classic rank 1 Increases the bleed damage done by your Rend ability by 15%.

    Classic rank 3 Increases the bleed damage done by your Rend ability by 35%.

  • Improved Charge 2 ranks 5 points ◆

    Rank 1 Increases the Rage generated by your Charge ability by 3.

    Rank 2 Increases the Rage generated by your Charge ability by 6.

    Classic rank 1 Increases the amount of rage generated by your Charge ability by 3.

    Classic rank 2 Increases the amount of rage generated by your Charge ability by 6.

  • Improved Tactical Mastery 3 ranks 5 points ◆

    Rank 1 Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.

    Rank 3 Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

    Classic Was Tactical Mastery. 5 ranks in Classic Era.

    Classic rank 1 You retain up to 5 of your rage points when you change stances.

    Classic rank 3 You retain up to 15 of your rage points when you change stances.

  • Improved Overpower 2 ranks 5 points

    Rank 1 Increases the critical strike chance of your Overpower ability by 25%.

    Rank 2 Increases the critical strike chance of your Overpower ability by 50%.

  • Anger Management 1 rank 10 points ◆

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

    Classic Increases the time required for your rage to decay while out of combat by 30%.

  • Deep Wounds 3 ranks 10 points ◆

    Rank 1 Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

    Rank 3 Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

    Classic rank 1 Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

    Classic rank 3 Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

  • Spearing Strike 1 rank 15 points ★

    15 Rage · Melee Range · Instant · 20 sec cooldown

    Requires Battle Stance

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Two-Handed Weapon Specialization 3 ranks 15 points ◆

    Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.

    Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases the damage you deal with two-handed melee weapons by 1%.

    Classic rank 3 Increases the damage you deal with two-handed melee weapons by 3%.

  • Impale 2 ranks 15 points ◆

    Rank 1 Increases the critical strike damage bonus of your abilities by 10%.

    Rank 2 Increases the critical strike damage bonus of your abilities by 20%.

    Classic rank 1 Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

    Classic rank 2 Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

  • Bloodthrill 2 ranks 20 points ★

    Rank 1 Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.

    Rank 2 Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

  • Sweeping Strikes 1 rank 20 points

    30 Rage · Instant · 30 sec cooldown

    Requires Battle Stance

    Your next 5 melee attacks strike an additional nearby opponent.

  • Weaponmaster 5 ranks 20 points ★

    Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

    Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

  • Improved Slam 2 ranks 25 points ◆

    Rank 1 Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.

    Rank 2 Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Decreases the casting time of your Slam ability by 0.1 sec.

    Classic rank 2 Decreases the casting time of your Slam ability by 0.2 sec.

  • Improved Hamstring 3 ranks 25 points

    Rank 1 Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

    Rank 3 Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

  • Mortal Strike 1 rank 30 points

    30 Rage · Melee Range · Instant · 6 sec cooldown

    A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Warrior Fury talents

  • Booming Voice 5 ranks ◆

    Rank 1 Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.

    Rank 5 Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.

    Classic rank 1 Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

    Classic rank 5 Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

  • Cruelty 5 ranks ◆

    Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.

    Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.

    Classic rank 1 Increases your chance to get a critical strike with melee weapons by 1%.

    Classic rank 5 Increases your chance to get a critical strike with melee weapons by 5%.

  • Lingering Rage 5 ranks 5 points ★

    Rank 1 Increases the time before your Rage begins to decay after leaving combat by 2 sec.

    Rank 5 Increases the time before your Rage begins to decay after leaving combat by 10 sec.

  • Unbridled Wrath 5 ranks 5 points ◆

    Rank 1 Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

    Rank 5 Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

    Classic rank 1 Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

    Classic rank 5 Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

  • Furious Precision 3 ranks 10 points ★

    Rank 1 Increases your chance to hit with off-hand attacks by 4%.

    Rank 3 Increases your chance to hit with off-hand attacks by 10%.

  • Piercing Howl 1 rank 10 points

    10 Rage · Instant

    Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

  • Blood Craze 3 ranks 10 points ◆

    Rank 1 Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

    Rank 3 Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

    Classic rank 1 Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

    Classic rank 3 Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

  • Enrage 5 ranks 10 points ◆

    Rank 1 Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

    Rank 5 Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

    Classic rank 1 Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

    Classic rank 5 Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

  • Dual Wield Specialization 5 ranks 15 points ◆

    Rank 1 Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

    Rank 5 Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

    Classic rank 1 Increases the damage done by your offhand weapon by 5%.

    Classic rank 5 Increases the damage done by your offhand weapon by 25%.

  • Reckless Swings 1 rank 15 points ★

    25% of base power · Instant · 15 sec cooldown

    Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

  • Improved Execute 2 ranks 15 points ◆

    Rank 1 Reduces the Rage cost of your Execute ability by 3.

    Rank 2 Reduces the Rage cost of your Execute ability by 5.

    Classic rank 1 Reduces the Rage cost of your Execute ability by 2.

  • Improved Berserker Rage 2 ranks 20 points ◆

    Rank 1 Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

    Rank 2 Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

    Classic rank 1 The Berserker Rage ability will generate 5 rage when used.

    Classic rank 2 The Berserker Rage ability will generate 10 rage when used.

  • Death Wish 1 rank 20 points ◆

    10 Rage · Instant · 3 min cooldown

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

    Classic When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

  • Gore Drinker 2 ranks 20 points ★

    Rank 1 Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

    Rank 2 Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.

  • Improved Intercept 2 ranks 20 points

    Rank 1 Reduces the cooldown of your Intercept ability by 5 sec.

    Rank 2 Reduces the cooldown of your Intercept ability by 10 sec.

  • Improved Whirlwind 2 ranks 25 points ★

    Rank 1 Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.

    Rank 2 Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.

  • Flurry 3 ranks 25 points ◆

    Rank 1 Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.

    Rank 3 Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

    Classic rank 3 Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

  • Bloodthirst 1 rank 30 points ◆

    30 Rage · Melee Range · Instant · 6 sec cooldown

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

    Classic Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Warrior Protection talents

  • Improved Bloodrage 2 ranks ◆

    Rank 1 Increases all the Rage generated by your Bloodrage ability by 25%.

    Rank 2 Increases all the Rage generated by your Bloodrage ability by 50%.

    Classic rank 1 Increases the instant Rage generated by your Bloodrage ability by 2.

    Classic rank 2 Increases the instant Rage generated by your Bloodrage ability by 5.

  • Shield Specialization 5 ranks ◆

    Rank 1 Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

    Rank 5 Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

    Classic rank 1 Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

    Classic rank 5 Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

  • Iron Will 5 ranks ◆

    Rank 1 Reduces the duration of Stun and Fear effects inflicted on you by 3%.

    Rank 5 Reduces the duration of Stun and Fear effects inflicted on you by 15%.

    Classic rank 1 Increases your chance to resist Stun and Charm effects by an additional 3%.

    Classic rank 5 Increases your chance to resist Stun and Charm effects by an additional 15%.

  • Anticipation 5 ranks 5 points ◆

    Rank 1 Increases your Defense Skill by 4.

    Rank 5 Increases your Defense Skill by 20.

    Classic rank 1 Increases your Defense skill by 2.

    Classic rank 5 Increases your Defense skill by 10.

  • Improved Revenge 3 ranks 5 points ◆

    Rank 1 Increases damage dealt by your Revenge ability by 20%.

    Rank 3 Increases damage dealt by your Revenge ability by 60%.

    Classic rank 1 Gives your Revenge ability a 15% chance to stun the target for 3 sec.

    Classic rank 3 Gives your Revenge ability a 45% chance to stun the target for 3 sec.

  • Improved Thunder Clap 3 ranks 5 points ◆

    Rank 1 Reduces the Rage cost of your Thunder Clap ability by 2.

    Rank 3 Reduces the Rage cost of your Thunder Clap ability by 6.

    Classic rank 1 Reduces the cost of your Thunder Clap ability by 1 rage point.

    Classic rank 3 Reduces the cost of your Thunder Clap ability by 4 rage points.

  • Last Stand 1 rank 10 points ◆

    Instant · 3 min cooldown

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

    Classic When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

  • Master of Defense 2 ranks 10 points ★

    Rank 1 Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

    Rank 2 Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Improved Disarm 3 ranks 10 points ◆

    Rank 1 Reduces the cooldown of your Disarm ability by 7 secs.

    Rank 3 Reduces the cooldown of your Disarm ability by 20 secs.

    Classic rank 1 Increases the duration of your Disarm ability by 1 secs.

    Classic rank 3 Increases the duration of your Disarm ability by 3 secs.

  • Defiance 3 ranks 10 points ◆

    Rank 1 Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.

    Rank 3 Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.

    Classic 5 ranks in Classic Era.

    Classic rank 1 Increases the threat generated by your attacks by 3% while in Defensive Stance.

    Classic rank 3 Increases the threat generated by your attacks by 9% while in Defensive Stance.

  • Improved Sunder Armor 3 ranks 15 points ◆

    Rank 1 Reduces the Rage cost of your Sunder Armor ability by 1.

    Rank 3 Reduces the Rage cost of your Sunder Armor ability by 3.

    Classic rank 1 Reduces the cost of your Sunder Armor ability by 1 rage point.

    Classic rank 3 Reduces the cost of your Sunder Armor ability by 3 rage points.

  • Vanguard 1 rank 15 points ★

    Your Charge ability is now usable while in Defensive Stance.

  • Improved Shield Bash 2 ranks 15 points ◆

    Rank 1 Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

    Rank 2 Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

    Classic rank 1 Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

    Classic rank 2 Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

  • Improved Shield Wall 2 ranks 20 points ◆

    Rank 1 Reduces the cooldown of your Shield Wall ability by 5.5 min.

    Rank 2 Reduces the cooldown of your Shield Wall ability by 11 min.

    Classic rank 1 Increases the effect duration of your Shield Wall ability by 3 secs.

    Classic rank 2 Increases the effect duration of your Shield Wall ability by 5 secs.

  • Concussion Blow 1 rank 20 points ◆

    10 Rage · Melee Range · Instant · 45 sec cooldown

    Stuns the target for 5 sec.

    Classic Stuns the opponent for 5 sec.

  • Focused Rage 3 ranks 20 points ★

    Rank 1 Reduces the Rage cost of your offensive abilities by 1.

    Rank 3 Reduces the Rage cost of your offensive abilities by 3.

  • Bastion 5 ranks 25 points ◆

    Rank 1 Increases all damage you deal by 2% while a shield is equipped.

    Rank 5 Increases all damage you deal by 10% while a shield is equipped.

    Classic Was One-Handed Weapon Specialization.

    Classic rank 1 Increases the damage you deal with One-Handed Melee weapons by 2%.

    Classic rank 5 Increases the damage you deal with One-Handed Melee weapons by 10%.

  • Shield Slam 1 rank 30 points ◆

    20 Rage · Melee Range · Instant · 6 sec cooldown

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

    Classic Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

About the Warrior data

All 53 Warrior talents are read from the World of Warcraft: Forever client itself: their position, rank count, prerequisites and tooltip text (11 new to Forever, 35 changed from Classic, 7 word-for-word the same; 10 Classic Warrior talents are not in the Forever trees at all). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree: hover a talent to read the Classic Era tooltip under the Forever one.

Browse the Warrior spellbook: trainer abilities, ranks, costs and cooldowns →