Shaman Restoration 10/0/37

Elemental Combat 10 · Enhancement 0 · Restoration 37 · 47 points · 15 talents

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A public Shaman build saved with this calculator. It spends 47 points, 10/0/37 across Elemental Combat, Enhancement, Restoration, and takes 15 talents, 2 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat: 10 points

  • Concussion 5/5 ◆

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

  • Elemental Alacrity 3/3 5 pts ◆

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec.

  • Elemental Focus 1/1 10 pts

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Elemental Warding 1/3 10 pts ◆

    Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Restoration: 37 points

  • Improved Healing Wave 5/5

    Reduces the casting time of your Healing Wave spell by 0.5 sec.

  • Tidal Focus 5/5 ◆

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

  • Mindfulness 3/3 5 pts ★

    Allows 50% of your Mana regeneration to continue while casting.

  • Natural Grace 3/3 5 pts ◆

    Reduces the threat generated by your spells by 15%.

  • Tidal Mastery 5/5 15 pts ◆

    Increases the critical effect chance of your healing spells by 5%.

  • Restorative Totems 5/5 15 pts ◆

    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

  • Mana Tide Totem 1/1 15 pts ◆

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

  • Healing Way 3/3 20 pts ◆

    Increases the amount healed by your Healing Wave spell by 25%.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

  • Purification 5/5 25 pts

    Increases the effectiveness of your healing spells by 10%.

  • Riptide 1/1 30 pts ★

    Heals a friendly target for 484 to 535, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

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