Shaman Elemental Combat 10/5/0

Elemental Combat 10 · Enhancement 5 · Restoration 0 · 15 points · 6 talents

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A public Shaman build saved with this calculator. It spends 15 points, 10/5/0 across Elemental Combat, Enhancement, Restoration, and takes 6 talents, none of them new in Forever and 5 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat: 10 points

  • Concussion 2/5 ◆

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.

  • Elemental Devastation 3/3 5 pts ◆

    Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

  • Call of Flame 3/3 5 pts ◆

    Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

  • Elemental Focus 1/1 10 pts

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Elemental Warding 1/3 10 pts ◆

    Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Enhancement: 5 points

  • Thundering Strikes 5/5 ◆

    Improves your chance to get a critical strike with all spells and attacks by 5%.

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