Shaman Elemental Combat 20/5/14

Elemental Combat 20 · Enhancement 5 · Restoration 14 · 39 points · 15 talents

A public Shaman build saved with this calculator. It spends 39 points, 20/5/14 across Elemental Combat, Enhancement, Restoration, and takes 15 talents — 5 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat — 20 points

  • Concussion 5/5

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

  • Elemental Warding 3/3 5 pts

    Reduces damage taken from Fire, Frost, and Nature effects by 10%.

  • Elemental Devastation 3/3 5 pts

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

  • Elemental Fury 1/5 10 pts

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

  • Improved Fire Nova 2/2 15 pts

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

  • Call of Thunder 1/1 15 pts

  • Elemental Reach 1/2 20 pts

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

  • Lightning Overload 2/3 20 pts

    Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  • Earthbound 1/1 20 pts

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

  • Lava Burst 1/1 30 pts

    You hurl molten lava at the target, dealing 105 to 135 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Enhancement — 5 points

  • Thundering Strikes 5/5

    Improves your chance to get a critical strike with all spells and attacks by 5%.

Restoration — 14 points

  • Mindfulness 3/3 5 pts

    Allows 50% of your Mana regeneration to continue while casting.

  • Tidal Focus 5/5 5 pts

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

  • Water Shield 1/1 10 pts

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

  • Tidal Mastery 5/5 15 pts

    Increases the critical effect chance of your healing spells by 5%.

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